General Manager Jacobs, if you seek peace, if you seek prosperity for EA and Mythic, if you seek popularization: Come here to this gate! Mr. Jacobs, open this gate! Mr. Jacobs, tear down this NDA!
Worked for Ronnie...
From Crackle: Jace Hall, Ep 6: Curt Schilling, and Wiimbledon!!!
* Hemlock MUSH truly is like nothing you've ever seen. Set in the
year 3005, the human race has evolved into it's own subraces while
encountering many others. From the wolf-like Drakaan to the psionic
Salix, this MUSH features everything you'd ever want or need in a MU*:
- An almost unlimited selection of characters to play. Be everything
from a cocky pilot to a wise shaman.
- One of the most complex 3 dimensional space systems on the net with
ships designed for fast and multi-scale scenarios.
- A helpful and experienced staff of Wizards.
- Original plots and interactions between Families.
- A dynamically wonderful economic simulation that is bound to blow
your mind.
* So pre-register for one of the best MU*s around. Registration IS in effect.
* Send registration to ...
* Include: Real name, char name, char pass, and email"
Hemlock was a MUSH (text-based game) that I played in the mid 90's. Actually, I played Hemlock 2, but the above description was all that was left. This wasn't the first MMO type game I had played, but still ranks as my favorite.
The game world was made up of 3 empires, several planets each and a neutral zone. To get around the universe, there was a unique space system. You hopped in a ship and flew to your destination. You could also fight other people in space. The system was called HSpace and was a lot of fun.
There was a basic economy that allowed for folks to trade by hauling cargo. It was simple yet effective. Mostly you earned money via paycheck from the people/government you worked for.
There were NO levels, skills or experience points. The only thing that made your character different was the description , race and how you played him. The goals were whatever you wanted to do.
There was a simple combat system (when not in space) and weapons you could buy. However, if you died, that was it, your character was dead and you would have to create a new one. This limited combat, but it still happened.
My first character, after a stint in a governments navy, moved to the neutral zone and joined a corporation. The corporation had goals of turning the neutral zone into a 4th faction. The other governments did not look too kindly on this development. In the end, I was gunned down by an assassin.
My second character rose to lead a faction of one of the governments, after its previous leader was executed by another faction. As head of the faction I also controlled one of the planets. This lead to a bit of a civil war with the more powerful faction. I ended up allying myself with an enemy empire and attempted to sell the planet to them.