Mythic released the 1.2.1 patch yesterday for WAR. Along with balance and bug fixes, this patch introduced the Keep Upgrade system and the RvR Token system. It looks like WAR had a typical bad patch day, but I was one of the lucky ones, who had no problems.
I logged in to find that Destruction had already locked Praag and Dragonwake. So it was off to Reikland to fight. Wouldn't you know it, I had a very good time. When I arrived, Order was trying to lock the zone while fighting off a nice sized force of Destruction. We eventually succeeded and locked the zone... which marked the end of my playtime.
For the first time in months, I actually felt like I accomplished something with the time spent in game. That right there makes the token system a success for me. My playtime was a little less than an hour and I was in a full warband but I walked away with 8 Officer medallions and 1 Conqueror Crest (which can be broken down into 5 Officer medallions).
Sure, I have a long way to go before I can buy a piece of Conqueror gear, but that isn't the point. For once I am working towards something where as before I really had no chance at obtaining that gear. During a fight with PRX, one of them dropped a Warlord Crest. Sadly, I did not win that one.
The graphics seemed very crisp, as did the animations. The new Guild menu is a huge improvement too.
There is still a lot Mythic needs to do for WAR. The whole city siege needs to be looked at and improved. While the end-game is uninteresting, any improvements like 1.2.1 will just be a temporary boost. Land of the Dead will certainly help, but it too needs a healthy city siege to succeed.
1 comments:
I didn't get to log into the game until around Midnight, and my night wasn't fun whatsoever.
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