Thursday, April 29, 2010

1.3.5 Features Part 2

In Part 1 we covered some of WAR's new features for the mini-map, looting and combat.  This time we will take a look at some city changes and the new options for your guild.  There are also a few pictures from the first City Siege test at the end.

One of the questions which will no doubt be asked when 1.3.5 launches is: Where did the trainers go?  Due to the "red plague", career/renown trainers and other npc's have returned to their capitals. Banks and Auction Houses have also been relocated in some cases.  I marked where they can be found on the maps below. 




Guilds were given a few more interesting options in 1.3.5.  More guild vault space (up to 60 slots) can be purchased by visiting the vault and clicking on the new tab.


The same goes for your personal bank space!


Another new option is that guilds can now reset their heraldry (standard/cape). You can find the option on the heraldry window.


The same goes for your choice of tactics.  The Purchased tab in the Guild tactics window should have a Respecialize button.


Mythic also made some interesting changes to world drops.  The class restrictions on many of the items has been removed.  Instead, the only limitation is the armor skill needed.  For example, my Engineer has the Light Armor skill, so he can use any of the drops which require it.  This only applies to world drops at this time. See below for a few examples.

As promised, a few shots from Tuesday nights city siege test!