Large scale conflicts are one of Warhammer Online's best features. This has not always been the case since poor performance limited the viability of these battles. The game has come a long way over the last year and performance is better than ever. For 1.3.6, Mythic is looking to improve these massive clashes even more.
NOTE: Part 2 is up. It shows more of the collision tests which were done.
No audio commentary for this one, I think the video speaks for itself.
To improve performance, Mythic turned off friendly collision detection (enemy collision remains). Approximately 250 players participated and I was actually really impressed. The game ran very smooth and there was no casting lag. Players were able to maneuver without tripping over each other too.
This video only shows the situation where the improved performance does not come at the cost of tactics. In an open conflict such as this, friendly collision never really made much of a difference. A smaller group trying to defend a choke point against a larger opponent is where friendly collision is much more important.
Later in the week I will be posting another video from the PTS event. That one will show more of the focused collision detection tests which were done. In the mean time, there is a forum discussion taking place about whether or not removing friendly collision is the right way to go.
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