One of Warhammer Online's upcoming features has received a good amount of criticism from the player-base. Thanquol's Incursion is supposed to be a nice kind of RvR experience which uses some raid style bosses. Most of the feedback has been against the inclusion of PvE elements.
Personally, I'm on the fence. It should come as no surprise to anyone who reads this blog that I do not care to play PvE. So I can understand where the players are coming from, but a lot of the posts do bother me. No one really says what they want. It is a lot of "we don't want." That's another thing, stop saying 'we', it does nothing to strengthen your argument.
The most common request I see is: a new place (Open RvR) to fight. That does sound good, but it is a little bit tricky. We don't need another Land of the Dead. The new zone should also not take the focus away from the campaign and still have a purpose. Keeping players together is also a necessity.
With the above caveats, is it really surprising we got an instance? I'm not saying an instance is what I want either, but I can see where Mythic is coming from. So far I'd have to rate the experience a 5/10 but there is potential.
What would make Thanquol's Incursion more RvR focused? I'm not really sure yet. If you only put players in there, isn't it just a scenario?
Alaloth - Released
3 hours ago