With the release of Warhammer Online's 1.4 patch, I decided to retool my RR70 Engineer, Tirew. The career itself did not see major changes, but with the new renown system came a free respec. So how has 1.4 affected my Engineer?
I took a holiday on Friday, but now I am back for a long uninterrupted week of work. Most of my time off was spent with family, but I did get a little bit of gaming time in. Some of it was spent in Star Trek Online, where I finally settled on a strategy for space combat.
It's Thanksgiving here in the US. A day of food, family and Football (not Soccer). As such, today's post will be somewhat appropriate for the day. It is traditional, in some family's, to say what you are thankful for. Usually this is done while staring at a large turkey. Mmmmm.... anyway, on to what I am thankful for!
Yesterday, Mythic released their first hot fix since the launch of the 1.4 patch. It actually had a lot of good stuff in it. I wouldn't say it fixed everything, but it should help out on a number of key issues. You can find the hot fix notes here. So how do these affect WAR?
Last week, the Arsenal of WAR was updated to be '1.4 compliant' (fancy sounding). Since then, I have been playing a lot of the 1.4 patch. I did manage to pull myself out of game and have added a few more features to the Arsenal, which will hopefully make it more useful. Read on for the details.
The Verminous Horde has been with us for a few days now and has gone through several prime time gaming sessions. I did get to put in some time on it this weekend, not as much as I would have liked, but such is life. Still, over the past 4 days I have been able to put together some impressions.
If you are in a region that is having trouble using the EA Store to buy the RvR Packs, you might want to check out this post. It seems as if adding &ipr=ox to the end of the URL's might help with redirection issues. I could not verify, but it could be worth a shot.
No News from the Front this week, too tired from playing WAR. It shall return next week though! The 1.4 patch hit the live servers yesterday, and I thought it wen pretty well. Sure, there were some problems but I got to play quite a bit more than I thought I would.
The wait is over, WAR's 1.4 update goes live today! It has been a while since we had a patch of this magnitude, so I am enjoying the anticipation. With a patch comes downtime. I'm not sure any major patch goes as planned, so we may be waiting a while to check it out. Here is some stuff to do to help pass the time.
Well, probably a bit more than 24 hours due to patch downtime. Close enough though! Tomorrow is the launch of Warhammer Online's 1.4 patch and RvR Packs. This is the biggest update since the Land of the Dead was introduced. I'm pretty excited, but there are a few things I am especially looking forward to seeing.
Last night, I was taking care of some business in Altdorf when I discovered that I had a new follower. He begged and pleaded to join my crew, but a Dwarf does not need any help from someone like him. I did agree to a picture so he could have a souvenir.
The latest Feature Episode series, The Devidians, wrapped up this weekend in Star Trek Online. Overall, I thought it was an excellent quest line. I even went back and watched the Time's Arrow episodes from The Next Generation to get in the mood. I won't spoil anything, but STO's weekly episodes have impressed me.
Late last week, Mythic announced that the 1.4 patch, The Verminous Horde, will go live this Thursday (11/18)! That includes the new Open RvR system, the RvR packs and the Skaven instance. I thought it would be soon, but this week is a very nice surprise.
The best armor is to keep out of range. In case you can't, there is a lot of new armor to choose from in Warhammer Online. During the PTS event held on Wednesday night, players got their first look at the Doomslayer and Warpforged armor sets. New gear does indeed bring in the crowds, as Mythic's PTS server filled up.
Last night, Mythic held another PTS event for the upcoming 1.4 patch. We tested the new RvR system from start to finish, including the new armor sets, Thanquol's Incursion and playable Skaven. It was packed as 500 players participated. I had to wait in line a little bit, but I did make it on. Continue on for the video.
In most MMO's, expanding the game involves giving players better equipment. Warhammer Online is no different, except that the impact new and improved gear has is much more pronounced. The better the gear, the more easily players can kill those without it. Mythic is well aware of this problems and has plans to address it in the upcoming 1.4 patch.
Last week, Mythic announced the details of the RvR Packs which will be available with the 1.4 patch: The Verminous Horde. Am I the only one who thinks of Vermicious Knids when I read that? The article pretty much outlines what we can expect with the RvR Packs and how much they will cost.
One of the interesting features of Star Trek Online is the Bridge Officers. They are a cross between companions/pets and your character. Since I recently started up playing again, I was really at a loss on how they worked. This post will cover some of what I learned.
Well, it has been quite a week for WAR. Plenty of news to talk about and the blogosphere shows it. This weeks News from the Front will focus on it. I'm going to take the weekend to think about it and will have some opinions to share next week. In a surprise twist, Andy revealed some very interesting news last night.
So I hopped on during lunch and bought myself a few new items from the eastore. First was the new Herald Pet. Sure, I think it is kinda odd to have on the Order side, but it fits in nicely with my Black Orc. I also bought the Starter Mounts, so my alts can move around 25% faster. Pictures after the break.
Yesterday was a busy day as far as Warhammer Online news go. First was the discovery of the 1.4 patch notes, which have not been officially posted yet. Then WAR's section in the eastore went live. What does this all mean?
The Arsenal of WAR is coming along. With all the PTS action of late, my time to devote to it has shrunk a little. I did manage to add a few new features, which I hope the community will find useful. Read on for more details.
Over the past couple of weeks, I have started to get the ol' Star Trek itch. Every once in a while I actually want to play some PvE, and this time I wanted it to be some sci-fi. It seems I was still subscribed to STO, so I figured I may as well fire it up.
One of my fears with the upcoming 1.4 patch is that defending a keep will become much harder than it currently is. The new open RvR system is focused on taking your enemies keep. When you do, your side wins the zone. Not only have the mechanics changed, but players will have more tools to use.