Another Untitled Game project update. I've been working on some of the GUI as it relates to the economy. First step, a player needs someway to determine the price good remotely. Thus the Global Market screen was born. Maybe Global isn't the most accurate word as we are in space...
Yes, it is quite ugly. But it is functional, which is really what I'm going for here. A player can list locations, prices and quantities of items based on whether or not they want to buy or sell. So far I only have three commodities hooked up: Iron, Nickel and Cobalt.
The interface updates in real time, so I will have to make sure the prices are not too volatile. Quantity will affect the price, but that is not really setup yet.