Thursday, November 3, 2011

Fallen Earth Brings the PvP

Fallen Earth is a game I have not played in a while, ever since they gutted a lot of their staff.  Recently, they have a couple things going on that makes me think about trying it out again.  First is the fact that they are now a Free to Play game.  By itself though, it is not enough to bring me back.

Secondly, and the really tempting reason, is their latest dev blog about PvP.  Here's a blurb...

The Territory Control area has 13 control points that Factions can hold. These control points work a lot like the existing Faction Control system, but with some nice additions. Six of the points are out in the open and will be harder to defend and maintain control of. The other seven points are actually inside of keeps (including one bad-ass huge keep in the middle of the area) that will provide much better defense, as well as some other nice perks.

If I remember correctly, there are 6 factions in fallen Earth, that's even better than 3 :)  Stuff to fight over is an important part of any PvP system.  Now the question is why...


If your faction holds any of the 13 control points in the area, you'll get a nice buff that will improve based on the number of points you control. That improvement will max out at 4 control points. The buff will increase death toll, faction, and experience earnings and will also give a nice boost to the major offensive combat skills.
And then there's what you're all really fighting over: resources. When you control a point, you'll have the ability to create and place your own harvesters that will generate some nice resource nodes in the area surrounding your control point.


So you can get buffs and resource nodes, the latter of which is pretty important to crafting.  The control points themselves sound pretty varied.  There are some keep mechanics with some of them that have destructible doors and walls.

So yeah, that all sounds pretty good to me.