The first day of Early Game Access for Star Wars: The Old Republic has passed. From my perspective, it was flawless. Of course, I did get in during the first wave which makes me more positive about the whole situation. I encountered no lag, bugs or server issues at all. I think that is a first for a MMO 'launch.'
Most of the unhappiness around the community stems from BioWare's staggered invites. Instead of just opening the doors to 1 million plus pre-orders, they are letting people in a little at a time. It's all based on when you redeemed your pre-order code, as has been known for a long time. Those waiting are a bit upset, but from a server stability standpoint: so far so good.
I had a lot of fun on my Trooper, Quentin. I am really enjoying the story and the atmosphere of Ord Mantell. The Trooper feels entirely different from his mirror (Bounty Hunter) and all of the other classes I played in beta. Each story feeling different is certainly one of the games strengths.
Today I plan on finishing up Ord Mantell then starting Coruscant. I currently feel a bit like one of the guys in Die Hard 2, we'll see how it goes with this final mission. Here is a look at my Trooper at the end of day one:
Just picked up his first Custom grade weapon: Republic Command Carbine. I could upgrade this bad boy indefinitely, but I won't be using it once I go Commando. Then I get a mean Assault Blaster!