Recently, WAR Dev Keaven started up a new thread to discuss a pesky bug with one of the bosses in Thanquol's Incursion. Specifically, it has to do with the Cloud of Corruption. It's an interesting bug, you can read all about it here if you want.
Inevitably the topic shifted to how to improve the RvR dungeon itself. The original intention of TI was to have PvP fights with a few PvE obstacles, it just never worked out that way. Instead players bail at the first sign of competition in the hopes of getting an empty instance. Winning in these instances provide some of the best gear in the game.
Keaven did toss out one idea, which should be taken lightly as it was not a promise.
I feel this fails as an RvR doungeon more becuase people instance hop intil they have no opposition, leaving anyone who *does* want to have an honest fight left with an empty instance as well. I'm currently thinking of limiting TI to just one, 48v48, instance. I dunno... we'll see.
My opinion is that Thanquol's Incursion cannot be fixed. Forcing players to fight, in anything longer than a scenario, just does not work. Even in a scenario, if the players are outmatched they will just sit in their spawn. I would much rather see the TI rewards be moved to Open RvR and the instance closed.
As for Keaven's idea, I guess it is worth a shot. I still would not go into TI though. There are also some other possible problems. If there is only a single instance, players may race to get to it. It would also likely lead to realm strife based on who gets in. It still might be an improvement over what we have now though.