Monday, December 30, 2013

Christmas Haul

Another Christmas in the books.  This December went by extraordinarily fast.  It took so much longer as a kid.  Anyways,  Santa was good to me this year.  Let's take a look at what he brought me :)

Games.  Of course.  I received Madden 25 and Call of Duty Ghosts.  Both for the Xbox One.  I still have to finish Dead Rising 3, so these should keep me pretty busy console wise.  I also got a rechargeable battery kit for the XBox One controller.

Books.  I asked for and received one traditional book, Programming Google App Engine.  Most of my projects use that platform, so it was nice to get a physical reference for it.

I also got two books on CD:  The Cold Commands by Richard Morgan and Under the Dome by Stephen King.  These should keep occupied during my commute for quite a while.

Roku 2.  I already have a Roku, but my kinds have commandeered it to watch Amazon Prime movies.  So I asked for a second one so I could watch Twitch live streams.

Movie.  I was given the Hobbit Blu-Ray as well.  I had seen it in theaters, but I wanted to watch it one more time before seeing the sequel.  Now I just have to make time to do that before the Desolation of Smaug stops showing.

Amazon.  I did get some Amazon gift cards too.  These will surely be used quickly.  I'm going to try to save them for future game purchases though.

Clothes.  What would Christmas be without some clothes?

Friday, December 27, 2013

I'm Still Here

It has been a little while since I last blogged, but I am still alive and kicking.  I expect my short hiatus to be over, now that the holidays are wrapping up.  I can try to blame my lack of posts on the holidays, but it is mainly due to me not really playing anything.

NoobistTV.  This video and streaming project has been taking up a good chunk of my free time.  It's still young and growing, albeit slowly.

Galactic Starfighter.  I did get a little SWTOR in recently.  I found that I really stink at Galactic Starfighter.  It's probably due to my control setup, as the n52te I use really isn't setup to handle the flight controls.  Or maybe it is just me, although I remember being semi-decent at these sort of games.

Hope you all had a good holiday (so far)!

Wednesday, December 11, 2013

WAR gets a Finale

Warhammer Online's days are coming to an end, next week I believe.  In celebration of WAR and the fun we have had for 5 years, Luranni, put together a very nice video.  It brings back a lot of memories.  WAR's PvP grabbed me like no other game since.  In any case, enjoy the video :)


Monday, December 9, 2013

Introducing NoobistTV

While I have not been playing as much as I'd like, I have been keeping myself with video games.  Just in a different way.  I love live streams as it gives me a way to be entertained by games if I am not able to actually play them.

So over at the The Noobist, we started a new initiative: NoobistTV.  It's basically a a live stream channel on Twitch.tv with regularly scheduled programs.  Right now we have four shows, with a fitth in the works.  Here is our current schedule:

Sun 9 - 11 EST: Fist Full of Gil ( FFXIV )
Mon 7 - 9 EST: Monday Night at the Vertical City Cantina ( SWTOR )
Tues 8 - 10 EST: Red is Dead ( GW2 )
Wed 8 - 9 EST: FireFall Crawl ( FireFall)

All the shows can be found on:  http://www.twitch.tv/thenoobist

Each program is also uploaded to our youtube channel:  http://www.youtube.com/user/noobistnews

Live streams are long, so each video has a highlight list at the beginning.  Just click on the highlight and you can jump right to it.

We have some very entertaining streamers, so it has been a lot of fun helping get this all organized.  This is still a new project, so expect to hear more about it as time goes on :)

Friday, December 6, 2013

WAR's Parting Gift: RR100

I recently got a tip from a reader (Thanks Meh!) that WAR added items to the new vendor in the starting aread (and Chaos Wastes).  At first, these vendors allowed you to purchase a boost up to 30/40.  But with a couple of weeks left, they added two new potions.





This one bumps you up to RR100!  It also gives you 2,500 War Crests to help you gear up.  It only costs 100 War Crests.  If you don't have 100, 10 War Crests will get you a potion that makes you 40/80.

I'm not sure I'll use the RR100 potion.  I made it to RR84 on my Engineer and I am fine ending the game with that.

Tuesday, December 3, 2013

X Rebirth: Beta Patches

X Rebirth is suffering from its share of bugs.  Most new games do, but XR seems to have more than its fair share.  For example, trading.  Trading is an integral part of the game universe, but it is on the buggy side at the moment.  This has far reaching effects, including plot progression and trade empire building.

In response, the developers have started a beta patch program.  Players can get in development patches rather than wait for the fix.  This is a pretty positive change.  It gets EgoSoft more feedback and test support, and it gives anxious players something to chew on.

For all of the details, head on over to the beta forum:  http://forum.egosoft.com/viewforum.php?f=141

To enable the beta version, open up Steam.  Go to Library, find X Rebirth, right click on it, choose properties.  Then you choose the beta tab and enter in: IBackedUpMySaves  Then opt in!  You should be all set.  To turn it off, set the Opt In to None. Fair warning though, these patches may not be stable, so don't expect too much.

In an ideal world, there would be no need to leverage the community for patch testing.  In this case though, I am pretty happy to see them take this step.  I'll be watching it closely :)

Monday, December 2, 2013

GW2 or The Zerg Lives!

I have been missing my pvp since leaving WAR.  Plenty of games offer scenario type pvp, but I crave some RvR style gameplay instead.  Mykiel recently live streamed some of Guild Wars 2, and I was intrigued.  I played GW2 at launch, but it never stuck.

I re-downloaded the client, and found out which server Mykiel was playing on.  Turns out to be Stormbluf Idle... and a transfer to that costs 1,800 gems.  Of which I have none.  So I spent $35 on a pack of 3,000 gems and transferred my level 15 Norn Engineer.  I also bought another bag slot and the Copper fed Salvage-o-matic which was on sale.

WXP. One nice addition to the game is their World XP, which is like Renown.  I really like earning regular XP and the World XP at the same time.  During my play this afternoon I gained 4 levels of it.  It's nice to get WXP drops as well, I got several +250 WXP potions.  I also got my 1 year anniversary gift, which included a 'make me 20' potion so I used that too.

People Everywhere.  On to the PvP itself.  It was jam packed!  There were huge battles going on as we held the central keep while being attacked by both other realms.  It's been a while since I've seen any really massive battles, so it was nice to see pvp alive and well again.

Zerg.  All the combat I saw was zerg on zerg, or blob warfare if you will.  Without collision, it really just is masses of players tightly packed together clashing.  I did the zerg thing as I was still trying to learn the game again.  However, I don't feel as if I contributed in any meaningful way.

Targeting and AoE.  My biggest issue was I could not really target anyone.  Between the mass of players on my side, the enemies, AND the mass of half-dead players from both sides  I could not really get anyone targeted.   That just leads to the dark side:  AoE spamming.  Maybe I am missing something though, as it seems AoE spamming is the order of the day.

Performance.  I was really impressed how well the game performed with the massive battles going on.  Of course, my computer is pretty decent, but it still was a nice surprise.

Long Term.  I'm not sure GW2 will keep my long term, mainly due to the zergy nature of it.  Don't get me wrong, zerg is fun sometimes, but if it is the order of the day...  I won't judge it based on one afternoon though.







Wednesday, November 27, 2013

Dead Rising 3 Impressions

My Xbox One arrived on Friday.  I don't have too much to say about it yet... it's a video game console.  I got it for the games, so that's where most of my interest is.  I had to get a game to go along with it, so I chose Dead Rising 3.  It seemed the most appealing out of the 20 or so launch games.  I actually felt like the lineup was pretty weak.  There were no must have games for me.

Lots of Zombies.  Dead Rising 3 sure piles on the zombies.  It's hard to describe just how many they manage to draw on the screen at one time.  It is really pretty cool, especially when driving through them all.  

Graphics.  The graphics are decent, but as I mentioned above, I think they went for zombie count over graphics.  It's a tradeoff, one that I think went in their favor.  

Weapons.  There are loads of weapons you can use against the zombie hoard. They range from an Assault Rifle to a box of shampoo.  The nice thing is, weapons lockers have every weapon you have ever used.  So it is easy to use them again rather than waiting to find one laying around.

There looks to be a lot of combo weapons you can make, although I'm not a big fan of them.  I have a hard enough time just keeping track of all the zombies to try and gather the correct components.  The plus side is they are also available in the weapons locker once you create one.

I've only put a few hours into the game so far (so much to play!) but it is good old fashioned fun.  There is something addictive about watching your zombie kill count increase, especially when lobbing grenades into packs of them.

Monday, November 25, 2013

X Rebirth Impressions

X Rebirth has been out for about a week now, so I figure it is a good time to give my initial impressions of the game.  It's important to note that the game is called Rebirth for a reason and not X4.  It shares a good bit with its predecessors but is also a fresh start.

Graphics.  The space graphics are pretty cool.  Stations are huge complexes which look great.  The lighting is also amazing.  My GTX680 has been keeping up so far, although I have not witnessed any large fighs yet.  The environments are also outstanding, with a lot of variety between areas.

Bugs.  Sadly, the game is pretty buggy.  I hit one issue that prevented me from continuing the main plot line, that is until someone figured out how to correct it by editing the save file.  I shouldn't have to do that.  To EgoSoft's credit, they have been diligent about releasing patches.  During my time playing the game, I've had a few CTD's, so saving often is highly recommended.  F5, quick save, is your friend.

Console.  It is pretty clear that X Rebirth was meant for a console.  In fact, I use my xbox 360 controller to play the game.  The menus scream console.  It would also explain why it seems like some of the depth which made earlier games is gone.  Now the question is, which console and when?

Plot.  No spoilers, but the plot line has been pretty slow so far.  I've been doing a lot of flying, and not much of anything else so far.  Hopefully it'll pick up soon.  I'm really just using the plot as a tutorial before I get down to the real draw of the game: free play.

Trading.  Trading was one of the major features of previous X games and it is again in Rebirth.  The problem is, it is not very user friendly at the moment.  To start, you have track down all the traders on a station since there are usually multiple.  You can purchase a Trade Computer which will gather all of the merchant info for a station by getting close to it.

The data you gather is only temporary.  After 2 hours it will disappear from your trade list.  Unlike previous games, there does not appear to be satellites which can be used to keep getting updated data.  That means you'll have to revisit all of the stations to add them back to the trade list.

Stations.  In Rebirth you can now dock with and walk around in stations.  Sorta.  They use the same ~3 interiors for every station.  You can then walk around and find vendors, folks to hire and mission objective NPC's.  I think this was a completely unnecessary feature and doesn't really add much to the game.

Skunk.  In Rebirth, you are limited to flying one ship, the Albion Skunk.  In previous games you could fly almost anything.  I always thought that was a great feature, so I am sad to see it taken out.  Your ship is pretty limited in what it can do.  For example, you can't trade goods, you have to have a freighter to order around.

Combat.  I haven't done too much fighting yet, but what I have done has been fun.

Modding.  The modding community is alive and well in X rebirth.  They've already released mods which change the game in significant ( and sometimes better) ways.  I will be going over some of the mods in future posts as I use them.

Overall.  I have to say I am a bit disappointed in the game.  It seems to be much more restrictive than the other entries into the franchise.  It just feels like a step backwards.  That's not to say there isn't potential for it to be a good game, it'll just take some time and a lot of patches.

Sunday, November 24, 2013

XBox One: How to watch Twitch.tv

At the time of this writing, you can't stream to Twitch using your XBox One, but you can watch it!  The app is easy to install.

You can do it via voice: "Xbox, Bing" then say "Twitch"  It should pop up.  Install, and Pin it.

Or you can do it the manual way.  Home -> Apps -> Search Apps -> Type Twitch

The quality was fair, it does crop off the edges of the picture.  I was playing it as far away from my wireless router as I could get and the quality was good.  I plan on using this for some of my late night stream watching.  Just another way to watch Twitch in addition to my Roku and PC, of course.

Saturday, November 23, 2013

X Rebirth: Cancelling Trades

Interested in cancelling or clearing a ships current trade orders?  With the just released 1.17 patch, Egosoft has added a way.  Just follow these steps...

Info -> Property Owned -> Ship -> Select DE (Detail) -> Select Captain Details -> Highlight Pending Trade

There should be a Clear All button available at this point.  Just choose that and it should wipe out the Pending Trade.

It doesn't seem like this fixes stuck trades, like in the deliver 100 Energy Cells plot mission.  I had to initiate a new trade for it to show.



Friday, November 22, 2013

So much to play!

I have a problem.  There is a ton of stuff I want to do, and not enough time in the day.  This pesky day job takes up a majority of my time.  Maybe I should think about retirement.  Overall, having too much to play is better than not having enough.  Lets run it down.

Europa Universalis 4.  I've been playing as Venice, but I really want to give Portugal a go.  The Conquest of Paradise expansion comes out December 11th and features randomized territory to explore.  I may hold off on playing again until then.

Galactic Starfighter.  SWTOR's next expansion comes out in early December (for subscribers).  I am in the beta for it and have had a good time.  It is a different experience from the rest of the game and could be just what the Doctor ordered to freshen things up.

Mystery Beta.  I was recently invited to a new beta.  It's a game I have been keeping my eyes on, so I'm looking forward to trying it out.

X Rebirth.  The latest in the X franchise, rebirth has been a mixed bag so far.  The Egosoft team has been releasing patches and the mod community has been hard at work.  It's improving daily and has been scratching my space itch.

XBox One and Dead Rising 3.  My XBox One arrives today!  I ordered Dead Rising 3 to go along with it.  I'll definitely be spending some time with the new system and game.

Metallica Pinball.  I wrote earlier in the week about my new toy, Metallica pinball.  With all of the above to do, I'll need to squeeze in some time to play this guy.  So far it has been pretty fun, although a bit challenging.  I really need to practice more.

Wednesday, November 20, 2013

Metallica Pinball has Arrived

I'm weak.  A few weeks ago I discovered that Metallica pinball was a thing, and it has been eating at me ever since.  So we went up to our trusty arcade store and bought one.  It was delivered tonight!  I have only played a few games, but so far so good.  Pinball to Metallica music just makes sense.

I've attached a few pictures of the game.  The artwork is amazing, and of course, so is the music.  There was even a setting to turn off the profanity which is much appreciated.  My kids play around with the games, so that would have been trouble.

Enjoy the pictures!








Tuesday, November 19, 2013

X Rebirth: Control your Ships

Out of the box, X: Rebirth does not give you many options for controlling ships that you own.  Have no fear though, the intrepid modding community has already started work on a solution.  Introducing the Manual Command Extension!

Included at the time of this writing:  Hold your Position, Move to My Position and Follow Me.  The ships have to be in your squad, but other than that you can give them rudimentary commands!  It's a great start considering the game has only been out a few days.

You can find all the details here:  http://forum.egosoft.com/viewtopic.php?t=350741&postdays=0&postorder=asc&start=0

Monday, November 18, 2013

Sol Trader Q&A

It has been a while since I did a Q&A on this blog.  It's something I hope to change.  Today we talk to Chris Parsons, the made behind the space sim, Sol Trader.  It is an indie effort and shows a lot of promise.  You can even get Alpha access to the game through a small purchase.

1)  Can you tell the readers a bit about your game, Sol Trader?

Sol Trader is designed as a cross between two classic games: Elite and Asteroids. It's meant to be a thinking person's space blaster game: something that you can have lots of fun playing straight away, but which will draw you into a complex simulation with a full history and independent AI characters with their own motivations and goals.


2)  What are some of the inspirations behind Sol Trader?

The original Elite is my primary inspiration. I remember playing it with a friend aged about 13 on his BBC Micro and being enthralled with the wireframe 3D graphics and the endless worlds to explore. I loved the idea of discovering profitable trade routes and upgrading my ship. I also really like some of the character creation ideas from the original Oubliette, and the historical generation ideas from Dwarf Fortress.


3)  I love space trading games,  what makes yours different than other games in the genre?

It's meant to be fun and accessible, but with a surprising amount of depth under the surface. In most Asteroid style games, you shoot first and ask questions later (or never). In Sol Trader, if you launch from Earth guns blazing you'll have a very short life expectancy as the police ships close in...

There are some colorful character creation mechanics, too. Instead of just rolling some random stats, your starting skills and attributes are determined by your parents, your upbringing and the career choices you make. Time will be modeled in the creation process: the more skills and experience you aim for, the older you'll be and the more likely you'll get injured and suffer the effects of aging before the game even begins.

This generation process is also applied to AI characters, leading to a complex generated history of events which you'll gradually discover you interact with different characters.


4)  How does the economy work in Sol Trader?

The markets are coded realistically with different prices for buying and selling goods. Each planet produces and consumes a number of goods each turn which drives the supply and demand for a particular planet. Prices are determined by this supply and demand, so if a market runs out of a particular good, the price will automatically adjust to compensate.  There are a number of AI agents buying and selling in the markets, so prices can change very quickly.

This can lead to some interesting effects: a trader can turn up just before you sell a load of metals at a profit, and dump a whole shipment on the market, dropping the price for a while until the demand picks up again!


5)  Did you code the engine, or are you using a system like Unity?

I hand coded the engine myself using SDL and OpenGL. My programming career began in games development: years ago I worked on the PC games Republic: The Revolution and Evil Genius, so I had some idea of where to start with my own engine. It's been a bit of a slog but I've learnt a huge amount, especially about graphics programming, and this learning is partly what keeps me motivated to continue working on the game.


6)  What platforms is Sol Trader available on?

At the moment it's available for Windows and OSX. There is some interest in a Linux port: if there are enough players for it to make sense I'll take a look at that in the future.


7)  As an indie developer, how do you keep focused on the project and motivated?  I'm assuming you do this in your free time.

It's difficult, to be sure. Thankfully, my 'regular work' is flexible: I work as a freelance programmer, trainer and agile coach so I am able to spend some time on Sol during the day. Ultimately I love working on games, so it's much easier for me to keep going with this project than others I've tried in the past.


8)  Access to the game can get gained by purchasing the Alpha.  How has this model affected your development?  Do you feel more of a responsibility to work on the game since people have paid for it?

Yes, I do feel a sense of responsibility, although it's more of a motivating factor than a pressure.  Each time someone pays for the game, even in it's current unfinished state, it's an enormous boost to my morale and focus. Games take a huge amount of time and effort to write, especially when you're doing it part time, and I'm tremendously grateful for every early supporter.


9)  What are you working on now?

Today, I'm optimizing the new particle system to split up the storage long lived and short lived particles, to allow both in the system. This will allow drifting purple smoke from the jump gates and ship trails as well as engine/weapon flashes without the GPU falling over :)

After that I need to finish the code for firing of depleted uranium shells. Currently they (rather suicidally) fire from the center of your ship, so I need to leverage new positional code to make them fire from the guns and give them a proper calculated velocity.


10)  Have any future plans you'd like to share?

I'm hoping for a solid new version with more gameplay finished by Christmas, along with a new more promotional video. Watch this space!

Saturday, November 16, 2013

X Rebirth: Stuck Trading Energy Cells in the Tutorial - Solution

For the past day, I have been stuck trying to complete the tutorial.  Specifically, the part where you are supposed to buy and sell 100 e-cells.  From the looks of it, people are stuck at all parts.  I finally got by this mission today, here is how.

1)  Freighter not buying E-Cells?  Taking the side mission seems like it overrides your buy order.  So you may want to wait for the freighter to complete his mission of buying the e-cells before taking the other one.

2)  Freighter bought the goods, but won't deliver them?  This one took a while for me, I went to the destination system and waited.  I watched the freighter via map using the SM option in Property Info.  He slowly made his way to me.  Once he arrived, I made the sell order.

3)  Freighter at destination but won't sell?  Have too many trips planned?  This solution work for other issues as well.

  • Open your saved game (back it up first) file at ' My Documents/egosoft/x rebirth/<number>/save 
  • Search it for '<shopping>'
  • Remove all entries inside of the shopping tag
  • Save file, start up X Rebirth and reissue the sell order
For me, this fixed my problem and I was successfully able to complete the mission. 

This thread is what got me the saved game answer.

Friday, November 15, 2013

X Rebirth: Capturing a Ship

One of the most enjoyable activities in the X series is capture a ship.  In X Rebirth you can also do that.  This simple guide is for capturing small ships.  Capital ships require Marines.  So to capture a small ship, just do the following steps.

1)  Hire a pilot.  You must have one aboard if you want to claim an abandoned ship.  Be sure to ask other ships where you can find one, it saves a lot of time.

2)  Attack your target.  Go slow and get his hull low, be careful not to destroy your prize.  You will hopefully see an escape pod jettison from the ship, unless they are being stubborn and going down with it.

3)  Once abandoned, get close and bring up the claim menu while targeting the vessel.    You should see a pod leave your ship and attach to the target.

4)  It should now be yours!  I did this against a small Hydrogen Harvester.  Once my pilot had taken control, I gave her orders to start collecting Hydrogen.  Good times :)

The Call of Eve Online

Eve Online and I actually have a long history.  I think my account there is around 7 years old.  The problem is, I can never seem to spend more than a month or two there before I call it quits.  But the game always end up drawing me back.

I've played Eve mostly for its economic systems.  Combat never really grabbed me, but the lure of making millions of isk through trading or manufacturing does bring me back.   I've never been particularly good at it, as I always start off strong, but lose interest in the end.

The problem is that it ends up feeling too much like work.  Most of it ends up devolving into a lot of traveling.  Unless you are doing station trading, hauling goods from one system to another ends up being a lot of traveling.

To manufacture goods, you need raw materials.  Unless you mine these yourself, you are going to have to buy them.  Whether you find a low priced sell order, or place your own buy orders... you're going to be traveling.  I suppose you could contract it delivery, but that takes time.

Just writing this post has lessened my desire to play Eve.  The good news is that X Rebirth is out today!  That should give me my space fix.  More on that next week.

Wednesday, November 13, 2013

Conquest of Paradise

One game I have been playing lately is Europa Universalis 4.  Most of my time has been spent playing as Venice, but the lure of exploration has been nagging at me.  My go to country for that is usually Portugal.  I've been thinking of starting up a game as them, but an announcement has made me hold off.

Paradox announced the first expansion for EU4:  Conquest of Paradise.  It focuses mostly on the Americas, with one big new feature.  In the expansion,  you can actually have a randomized Americas.  This is a first for any Paradox game, they have always used a static map.

So you will truly be able to explore the New World if you so choose.  It'll be interesting to see how the Native American factions/AI adjust to this randomized setting.  In addition to the map, those Native American factions will see new options and more depth.

I'm pretty excited about the expansion, enough so that I may hold off on my exploration plans until it arrives.  December 11th is the due date, which will be here before we know it.  There is plenty to do between now and then, like X Rebirth and the XBox One.

Monday, November 11, 2013

Overhead

I'm in a bit of a MMO funk lately.  I have not really been playing much of anything, although I am still subscribed to SWTOR.  It's not anything wrong with the game really, it's a problem with me.  It's a relatively new problem too, which has not happened to me in the past.

I just don't feel like dealing with the overhead of a MMO.  For example, my gear in SWTOR is out of date.  I have no desire to fix that problem.  It's involve me crafting mods on various characters, visiting vendors, going to the AH... bleh.

Then there is the trash.  I still have story stuff to finish in SWTOR, but I don't feel like dealing with all the trash mobs I'd have to go through to get to the good bits.  So I have not really seen any advancement for a while now.

This may just be a temporary condition, or it could be a sign of me losing interest in MMO's.  Don't get me wrong, I still love the idea of them and reading about them.  It's just the actual playing of them that I haven't been in the mood for.

Friday, November 8, 2013

Farewell Blockbuster

So it has finally happened, Blockbuster is shutting down.  It was inevitable I suppose, but it is still a shock to me.  I have such fond memories of going to Blockbuster as a kid.  Sure, we had small movie rental places, but they were nothing like Blockbuster and their selection.

The one that opened near us was within walking distance.  I don't know how many times I walked up there to rent a Genesis game or the latest movie.  Such great memories.  On the downside, it did put the smaller rental shops out of business.

I actually still use Blockbuster today, their mail service in particular.  Sadly, this is also being shut down.  I have a home projector and a 2.4:1 aspect ratio screen.  So Blu-Rays are pretty much the only way for me to get content at that aspect ratio.  Streaming is often at 1.85:1, which won't use up all of my screen.

I guess I'll have to look into NetFlix, although I wonder if their mail service will also be discontinued at some point.  I don't really want to start buying every Blu-Ray, so I might be out of luck filling up my screen.

Monday, November 4, 2013

WAR is now Free to Play

Over the weekend, Mythic had a little surprise for us.  They disabled the subscription free and activated everyone account.  That means if you ever played WAR, and were not banned, you can now play again!  So for the next month and a half, WAR will be free to play.

In the announcement, they mention there will be NPC's to power you up.  I did a quick run through of the capital and did not see them, so they may be adding them soon.  I expect these new NPC's to boost Character Rank to 40 and maybe Renown Rank too.

The announcement also says "other unique experiences", which is a complete mystery to me.  Once I find out what they are I'll be sure to cover it ;)  Honestly, it's feels good to post about WAR again. I'm pretty interested to see what the free to play change does to the server populations.

http://www.warhammeronline.com/article/Parting-Gift

Friday, November 1, 2013

Jinx Gift Card Giveaway

The fine folks over at Stratics ( go check out their new website ) are holing an Extra Life event to raise money for charity.  As a part of this event, they will be giving away a $15 Jinx Gift Card.  If you're not familiar with Jinx, they sell gaming themed t-shirts.

To get started go here, then click on the Gift Box icon on the right side of the screen.  Sign in and complete some missions.  Use the points to purchase lottery tickets.  The winner will be chosen automatically at the end of the event ( November 3rd at 1pm EST ). That's all there is too it!

For all the details, go here:  http://stratics.com/blog/news/extra-life-help-team-stratics-raise-money-for-childrens-miracle-network-hospitals/

Thursday, October 31, 2013

The Shapers Guild

The Shapers Guild is a new fan site and forums dedicated to the currently in beta game, Dawngate.  What makes it special is it is lore focused instead of just dry material.  Also, it is run by our good friend: Gaarawarr from WAR!  The site is pretty cool, so you should stop by and check it out.  He is also giving away beta keys for the game.

http://theshapersguild.com

Monday, October 28, 2013

It's All About The Map

My ever changing side project, Stellar Fortune, is a multi-player sandbox game.  One of the core ideas behind it is to have meaningful exploration.  To accomplish this, I need a large game world for the players to be able to explore.  That also means I need a good map system.

There are four levels to the game world:  Quadrant, Sector, System and Planet.  Each one is basically it's own map.  So I need a system that allows players to drill down all the way to a planet view.  I am currently going with a simple grid for each map level. Click on the Quadrant, click on the System, click on the planet and you are at the lowest level.

That's not too complicated, but in order for exploration to be meaningful I have to track what every player knows about.  So every system visited has to be noted.  Also, one way to make exploration profitable is for players to be able to sell information about systems they have visited.

As this is a sandbox, I want players to be able to exploit these newly discovered systems by being able to build there.  That brings up the question of fog of war... should players be able to see what's going on in a system once discovered even if they don't have anything there?  The easy answer is yes, the tough answer is no.

I also want discovered systems to eventually become public knowledge.  So those who discover a system will have some time to do with it as they please (claim, sell) but after a period of time passes, everyone will know about it.

This all presents some programming challenges, but I think it would provide an interesting game world for players to explore and exploit.

Friday, October 25, 2013

Metallica Pinball

I am a pinball fan, in fact I own a couple of pinball machines.  It has been a while since I added or changed my collection.  So I was quite surprised when I found out that Stern had made a new pinball machine, this time Metallica themed!  I love me some Metallica music, even some of the new stuff.


The Metallica pinball features their 12 tracks music, of course.  That includes songs such as 'Master of Puppets', 'Enter Sandman',  and 'For Whom The Bell Tolls.'  It is mostly their old stuff which is perfectly fine for me.  The gameplay looks pretty good too.  I've included a video someone made below.  The artwork looks fantastic.  The only downside is that new pinball games are pretty expensive.  I may have to trade in one of my others to help make the cost more reasonable.


 

Wednesday, October 23, 2013

Frustration

I only remain happy playing games for a limited amount of times.  It eventually just leads towards me wanting to make my own game.  This weekend I reached that point.  It seems to be a never ending cycle.  I do work on making my own game, run out of time, go with it for a few months, then go back to the start.

It really bothers me that I can't seem to muster enough time to make my dream become a reality.  This is especially true with my new job which requires even more of my time.  So I have these ideas, which I desperately want to try out, but can't.  Very frustrating.

There is an option.  Pay someone to do all the time-consuming bits for me.  Seems like a good solution, sacrificing money for the time.  Getting my ideas in a form that someone can take a produce a usable prototype is the real challenge.  But it may be the only way moving forward.  It is something I'll have to think on.

Monday, October 21, 2013

A Crossroads

When it comes to strategy games, I'm a bit of a cheater.  Before major decisions I tend to make saves and will not hesitate to go back to them if it doesn't work out the way I wanted it to.  During my game of Europa Universalis 4 I've recently run into one of these decisions.  Let me set the stage.

I'm playing as Venice, a Merchant Republic, around 1496.  My goal is to pretty much expand my economic dominance as far as possible and rake in the ducats Scrooge McDuck style.  I had set my sights on expanding into India/East Africa.

To reach this goal, I figure I needed a Red Sea port.  Standing between me and the Red Sea are the Mamluks.  So I declared war on them.  After a few key battles I broke their army and took most of their provinces.  At the peace table, I asked for and received the Sinai Peninsula, including Gaza and Judea.

So I had reached my goal, but was it worth the effort?  It was a long war, and I took quite a manpower and ducat hit.  I also had to use a lot of Administrative/Diplomacy power.  It left me with a bunch of new lands to core, and a lot of rebels to potentially fight.

I also may have made a mistake when selecting my second National Idea. I chose Economic instead of the one that provides explorers and colonists.  So I can't actually make use of my newly acquired ports.   On the plus side, I have more Trade Power in the Alexandria Trade Node now.

I'm debating restarting from my save back before the war.  Although I don't know what direction I'd take from there.

Friday, October 18, 2013

Stratics Turns 16, And Brings Presents

The mother of all fansites, Stratics.com, is turning 16 this month.  As such, they are having a celebration.  Instead of bring them presents, they have some for all of us.  If you have any interest in MMO's, you'll want to check this out.

It all starts up on October 20th at 2pm EST.

New Website.  They will be unveiling a brand new website.  Their current one could definitely use some sprucing up, so I am very much looking forward to the new one.

Interviews.  Industry veterans, such as Richard Garriott, will be talking about UO, Stratics and their new ventures.  These interviews will be live streamed starting at 2pm.  That includes representatives from Elder Scrolls Online, Eve Online, Shroud of the Avatar, Ultima Online, and WildStar!  

Giveaways.  There is stuff and it will be given away!  There will be multiple ways to participate, including Twitter, Facebook and Twitch. 

It is turning into quite an event.  Be sure to stop by.


Wednesday, October 16, 2013

Europa Universalis 4 Has Arrived

It has been at least a decade since the grand strategy game, Europa Universalis, was released.  Paradox is now on its fourth iteration of the product, and it just keeps getting better.  I had pre-ordered the game on Steam so I could get the bonus DLC.  The past few weeks have been rather busy, so I only recently got to sit down and give it some serious play time.

Venice.  I am always drawn to Venice.  Something about its location and the fact it can be an economic powerhouse. So it is no surprise I chose them for my first game.  Since EU4 starts around 50 years later than EU3, Venice actually has more holdings in Europe than I was used to.  My first order of business was trade, of course.

Trade.  The trading system in EU4 is quite a bit different than previous editions.  It is much too complex to fully cover here though.  Basically Trade is separated into Nodes, which flow into other nodes.  You can assign merchants to nodes who can either collect money or steer it to another chosen node.  Owning provinces within the node area increase how effective you are, as does the present of Light Ships.




The Trade Nodes and paths are all static though, so you have to work with what is there.  As Venice,  I had a lot of Trade Power in Venice which allowed me to make some decent coin right off the bat.  I sent merchants out to Ragusa, Alexandria, and Constantinople to direct trade back to Venice.  I also worked on acquiring territory, like Cyprus, to increase my Trade Power in those nodes.

War.  What's a grand strategy game without war?  Not much to really say here, as the system feels just like previous games.  I spent a good amount of time fighting the Mamluks and Hungry so far, both victories for me.

Navy.  Navies are much more important this go around.  Since Light Ships provide Trade Power, you will see larger fleets roaming the sees.  Blockades also provide a good bit of victory points when going to the peace table.

Engine.  EU4 uses the same engine as Crusader Kings 2.  It feels very slick and polished.  Tooltips with detailed information are everywhere allowing for a much better understanding of what's happening and why.

Flavor.  The addition of unique National Ideas for most countries give them a different feel.  As if there wasn't enough replay value already.

Overall.  I am quire pleased with EU4, it is an excellent game.  I cannot wait to see what they do for future DLC/Expansions.  If you like strategy games, it is definitely one to pick up.
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Monday, October 14, 2013

Galactic Starfighter

So it turns out I was somewhat wrong about BioWare's plan for the new space system.  In a previous post, I said that it would probably be released as a patch.  Instead, the space project is being released as a Digital Expansion.  It is free for all players though, so it is just a different kind of patch really.  So what do we know about it?

PvP.  As suspected, it is an instanced warzone.  It will feature 12 vs 12 battles.  No word on if this new system will be used for PvE eventually.

Customization.  They do mention being able to customize your starfighter.  The lengths at which you can do this are still unknown.  They do say there are several types of ships though.  Subscribers can unlock a Gunship early.

Gameplay Modes and Maps.  The page mentions that there are multiple gameplay modes and maps.  No specifics were given though.

Coming Soon.  Galactic Starfighter will launch on December 3rd for subscribers.  I found this to be a very interesting way of coaxing people to subscribe.  If you don't, you may have to wait a month or two.  This approach could very easily backfire on BioWare.  By restricting who can play it, you are likely lengthening the queue times.

Overall I am pretty excited by what I see.  This will be a unique experience that SWTOR will offer.


 

Friday, October 11, 2013

Time

Over the past few weeks, I have been finding myself with decreasing amounts of free time.  Part of this is due to my new real life job.  I want to make the most of that opportunity, so I tend to work later than I really need to.  Things are going well so far there.

After work, it is family time.  The kids used to take naps and oh what a sweet time that was.  Those days are gone now though.  So when I get home, I cannot really put forth the concentration needed to play one of my many neglected games.  By the time night rolls around, I'm usually too beat to play.

That leaves the weekends.  I tend have a bit more free time, but it is usually the time I spend on my various programming projects.  When it comes to being productive or playing games, the former usually wins out.

These days I find myself playing games less and less.  It is a trend I really want to reverse, but there just doesn't seem to be enough time in the day.  I have some ideas on how to fix this problem, it involves combining being productive and playing games at the same time.  We'll see if I can do it though, so more on that later.

Wednesday, October 9, 2013

What Could Have Been

As a part of Mythic shutting down WAR,  Carrie Gouskos reflected a bit on WAR and revealed some interesting details.  Carrie was a Producer for WAR, one of many the game seemed to have over its lifetime.  I had to opportunity to meet her on a couple of occasions, she always seemed passionate about the game.

While I'm sure the article was well-intentioned, it also did sting a bit.  Carrie mentioned several things they had planned but never saw the light of day.

iPhone App.  They had a Realm WAR iPhone App completed.  I'm not sure why they would not release something that was already done, but they didn't.  I never had an iPhone, but it still could have been cool.

Vampire Count Expansion.  It had long been hinted at in the files, but Carrie confirmed work was done on a Vampire Count themed expansion called Blood Hunt.

Free to Play.  I think this was public knowledge, but they made a Free to Play version of WAR for the Asian markets.  Makes you wonder why they couldn't have used that work for WAR the last couple of years.

Karaz-A-Karak and Karak Eight Peaks.  Sounds like these cities were relatively close to being finished.  Of course, they need a good reason to be put into the game.  With the state of the campaign, I don't see how they would fit.  That is a topic for another time though.

Hearing all of the cool stuff we didn't get to see doesn't really leave me with a good feeling.  Who knows, some of them could have helped save WAR.  In the end it just leaves me with more questions about what they were about and why they never saw the light of day.

 

Monday, October 7, 2013

Incredible

November is shaping up to be one heck of month.  Not only is the XBox One coming out, Egosoft's latest edition in the X series is also being released: X Rebirth.  If you are not familiar with the X series, think of it as a universe simulator with a heavy focus on fighting and economic activities.  They recently released a video discussing Trading and Mining.  The game looks amazing and I cannot wait to get my hands on it.


Friday, October 4, 2013

Riots Crazy Tournament Schedule

It's World Championship time in League of Legends.  They have run a pretty awesome tournament for it so far, except for one aspect: the schedule.   I love watching LoL, and do whenever I get a chance (especially on my Roku).  But there is a slight problem.

For whatever reason, Riot had a number of rounds start at 11pm EDT.  That is way too late for me to even consider watching.  What makes things worse is that the championship game is scheduled for Friday (10/4) at 11 PM.  I will not be able to see the big finale, in real time at least.

I understand League of Legends is a global sport, and no matter what some timezones are just going to get screwed.  Maybe it is East Coast bias, but I'm not used to being on this end of things.  It seems like the final game should be in a more East Coast/European friendly time of 8pm.  That would still work for the West Coast too, if it was held on a Saturday or Sunday rather than a Friday.

I'm sure Riot had a good reason to hold it at the time they did.  I'm just sad I'll miss the seasons finale.

Wednesday, October 2, 2013

SWTOR, see Rift's Subscriber Bonuses

Both Rift and SWTOR are free to play.  Their plans are wildly different though, specifically what subscribers get.  They can be broken down into two different philosophies, one where subscribers get everything they had before, the other where subscriber get that and bonuses.

Rift's subscriber program is called Patrons.
Every Patron receives a store discount, extra Loyalty rewards, and priority queue status, plus special bonuses to currency, mount speed, and various types of experience. In addition, Patrons have improved daily log-in rewards and exclusive weekly log-in chests that provide the best chance at bonus currency and premium items. Subscribe today for access to all of the following benefits!
That's a pretty good summary, by subscribing you get all sorts of bonuses.  Trion went with the honey route.

In SWTOR, subscribing basically gives you access to everything plus an allotment of Cartel Coins.  By not subscribing, players get the stick, as in they face restrictions.  So the major reason to subscribe is not to be restricted.

Which method works better?  It's hard to tell.  I have no idea how many patrons and Subs Rift has, nor how many f2p conversions each has.  I prefer Rift's method, as the bones are very nice and it makes me feel like I am getting something for my sub.  That being said, I am subscribed to SWTOR and not Rift.  Go figure.

Monday, September 30, 2013

Should I Play WAR?

I was recently rummaging around my desk and I came across an unopened 60 day WAR timecard.  I got a few of them back when they were on sale from Amazon.  I think they were half price.  Hard to pass up a deal like that.

With WAR closing on December 18th, I've started to think about whether or not I want to use it.  On one hand, I've already spent the money so why not use it.  On the other hand, it is tough to get up the motivation to play a game that is shutting down.

It also doesn't help that Mythic has not said a word about any special events.  Usually games which shut down have some sort of in-game send off.  It does not appear that Mythic is going that route though.  So I am torn about whether to spend the time, which is really the limiting factor here, in the game before its demise.

What do you guys think about playing games until they are powered off?

Friday, September 27, 2013

Video Game Limbo or Something Worse?

I'm currently in an odd spot when it comes to console games.  I have a bunch still to finish on my XBox 360, but I have no desire to purchase any more, like GTA5.  For some reason I've never been able to get into the GTA series.  Maybe it is all the driving around, I don't know.

With the next generation of consoles coming up pretty soon, I just have no desire to pick up any games for the current generation.  I pre-ordered the XBox One, and Dead Rising 3 to go along with it.  I think that will be the next time I get a new game.

The limbo also applies to PC games.  Right now, I cannot think of any game on the horizon which I want to buy.  Usually there is some game I am looking forward to, but not this time.  There are far off games like ESO, Wildstar and East vs West, but nothing coming up soon.

I really should get around to finishing Skyrim and BioShock Infinity before the XBox One comes out.  I just don't seem to have the motivation yet.  I hope this is not a sign of me growing out of video games.

Wednesday, September 25, 2013

What will Arenas mean for Warzones?

Coming soon to SWTOR (October 1st!) are Arenas.  These are 4 vs 4 matches which feature a 'smart queuing' feature.  They are different than warzones, which are 8 vs 8 and often feature objectives instead of the Arena style deathmatch.

So what will happen to the warzone queue once arenas are live?  I think it will mean bad news for warzones.  If I learned one thing from Warhammer Online, players would rather fight than wait around.  The arenas will pop faster because they only require 4 vs 4.  The smart queue mechanism will also make the matches more 'fair' by trying to ensure even roles.

There is some hope warzones though, mainly in the form of Huttball. With a new version on the way (datamined) they provide a unique experience.  I do enjoy Huttball more so than the other warzones, but sadly there is no way to queue just for certain matches.

Me, I'll probably end up queuing just for Ranked Warzones.  They should be quick to pop, and quick to finish.  That's just what I am looking for from instanced PvP these days.  We'll see if that lasts though.  When you add a ranked component to the matches players tend to take things much more seriously.  And by seriously, I mean they can become unbearable trolls.  That was never really a problem in regular warzones, so they have that going for them.

Tuesday, September 24, 2013

Could Sega continue the WAR?

Is it possible that Sega ( a Warhammer IP holder ) could pick up Warhammer Online?  Mehlindi over at WAR4EVER thinks it would be a good idea.  While I would love to see the game go on,  it seems like a long shot to me.  Although, the shutdown notice did phrase the sun setting in an odd way... is someone else going to be operating it?
we will no longer be operating Warhammer Online
Head on over to WAR4EVER to read the whole article.

Monday, September 23, 2013

WAR's Legacy

With WAR closing down, it got me to thinking about how it has affected my life.  Sure, it is just a game, but it actually did a lot for me other than just provide me with countless hours of entertainment.  It also has a legacy in the MMO industry, but I'll leave that for another time (or writer).

Blog.  This blog was started because of WAR.  I had been looking for an excuse to create one, and once WAR came along I had something I wanted to write about.  The blog has since expanded to cover a lot of different things, but WAR still has the most posts by a very large margin.  It has served me well as a creative outlet.

Projects.  Writing about WAR is nice and all, but the game inspired me to create some other projects.  When WARDB went down, the community needed another item database.  I ended up creating the Arsenal of WAR to fill the gap.  It was my first 'major' web project.  It also got me into programming WAR addons a bit.

The Arsenal of WAR gave me the experience I needed to create other projects, like Dev Spy and Sites with Benefits. Overall, I have learned quite a bit about web programming thanks to WAR.

Friends.  I've made many friends because of WAR.  Bother players and developers.  I still keep in contact with some of my guild mates.  I also got to meet a number of WAR developers over the years due to being invited down to Mythic.  Then there is the Core Tester program, which let me get to know some of the devs and other players even better.

So how has WAR impacted your life?

Friday, September 20, 2013

SWTOR Space, Patch or Expansion?

For the past couple of weeks I've written a lot about SWTOR and their new space feature.  Most of it has come from data-mined information.  The only official information we have received from BioWare was that teaser video.  That's not totally true, there was also an interesting job posting which was looking for temporary game testers for early October.  They are to test a new PvP experience, which I can only assume is the space system.

So is this new space system going to be a regular old patch (2.5) or a full blown paid expansion?

My personal opinion is that it will be a patch.

Teaser.  When BioWare has released teasers, they have always been for stuff we were going to see in the near future.  I would expect an expansion to be farther out than the next patch cycle.  I think we knew about Makeb for longer than 6 - 8 weeks ahead of time.

2.5 Patch.  So far, we don't officially know anything about the next patch.  The video teaser is the only hint we have about upcoming SWTOR content, so I think that means it is coming up next.

Features.  As cool as the new space system is shaping up to be, I don't think it is big enough to bill as an expansion.  It could turn out to be a single warzone, at least to start out with.  There would be no new Story content or level cap adjustments.  Those are generally associated with expansions.

Rise of the Hutt Cartel.  This one works against my theory of it being a patch.  BioWare has started to give out Rise of the Hutt Cartel for free.  This behavior might indicate that another expansion is coming up soon.  Then again, it might just be a coincidence.

All that being said,  they could still sell this content as a mini-expansion.  This is the kind of thing I would definitely pay for, even as a subscriber.  My personal opinion is that it will be free though, and included in patch 2.5 coming in late November.


Wednesday, September 18, 2013

The End of WAR

Today we found out that Warhammer Online will be shutting its doors on December 18th.  I wish I could say I was surprised, but the silence over the past few months couldn't have meant anything else. I have not played the game for a while, but not a week (or day usually) goes by that I still don't think about it.

This blog was started because of Warhammer Online, and most of my readership was gained because of it.  I have at least 1,000 posts on the topic of WAR.  I've enjoyed every minute of playing the game and also writing about it.  I've made a bunch of friends because of the game as well.  So while I wish WAR's story had a different ending, I have no regrets over the time spent involved with the game.

I'm going to re-post something I wrote a while ago in the hopes WAR devs come across this post.  WAR helped me through some difficult times, which I will always appreciate.

----

In honor of WAR's 4th Birthday I am going to do something I never do on this blog, get personal.  I've avoided doing it for years, as it is just the kind of person I am.  But this is a story I want to share and explains why WAR will always be special to me.

Around 2006, my wife and I decided to try and have a baby.  Everyone makes it look so easy to do, but in our case it was not.  Eventually, with the help of Doctors we were able to get pregnant.  Now, I am a naturally nervous person... always have been.  This event turned that up a few notches for sure, but we were very happy.

Sadly, that all ended one day in an Emergency Room.  It ended up being an Ectopic pregnancy, and my wife was rushed to surgery.  Needless to say, we lost the baby and it it was looking like my wife would be unable to have another.

Fast forward a year or so... medical science (IVF) is an amazing thing these days.  With the help of more doctors and even more money my wife was expecting again.  If I was nervous before, now I was scared out of my mind that something bad was going to happen.

This is where WAR came into the picture.  It still had a bit to go before launch, but reading all about it and starting this blog to write about it provided the perfect distraction.  The timing could not have been better, as the same week WAR went live my first daughter was born. Like WAR, she is now 4 years old.

A couple years later when my wife was pregnant again, WAR was still there to provide a distraction so I didn't constantly worry.  Everything went fine that time too :)

So thank you to Mythic and all those who work(ed) on WAR.  You and your game helped me through some very rough times.  I will always be grateful for that.  Happy Birthday!

Roku, League of Legends, and Me

Over the weekend, I joined the 21st century and picked myself up a Roku 2XD from Best Buy.  It's a small interent streaming appliance.  Up until now, I never really had a need for one.  That was before I read about Riot making a special League of Legends LCS channel.  It works pretty well, with a lot of previous matches being on there for viewing too.

I've watched LoL on my TV before, by connecting my tablet to it and that worked ok.  It was a bit finicky though, so I was on the lookout for a better solution.  I basically showed my browser screen on the TV.  The Roku does not have an official Twitch channel, but there is an unofficial version.  You just add the channel, https://owner.roku.com/add/TwitchTV, and voila, it works pretty great.

Besides watching League of Legends on there, I've also been using its Amazon Instant Video channel.  We have Amazon prime, so we get a lot of videos for free.  We also tend to purchase them for my kinds to watch on their Kindle Fire's.  They are all available through the Roku too, so we can watch them on the tablets or on whatever TV the Roku is attached too.

I'm a little worried that the kids will hog the Roku, so there is a chance we might need a second on.  Luckily the Roku 2XD is pretty cheap at $60 (compared to the $100 Roku 3).  I even took the Roku to the farthest reaches of the house away from the wireless access point and the streaming still seemed to work great.  Overall, I am quite pleased with my purchase.  

Tuesday, September 17, 2013

SWTOR 2.3.3 Data Dump

I'm back with another Data Dump for SWTOR!  I've been remiss doing these posts since swtor_miner on reddit has been doing a better job.  However, things are a bit busy this week, so I'll go ahead and do it.

What stands out to me this week is all the space content.  Who knows if this was intended to be in the live files.  Report has it some space missions are broken, and this might be the cause.  Anyway, there is some fascinating content in the files.

Crew Skills.  I don't mean crafting, it appears as if your ship might get a 'crew' abilities.

New Daily Area.  Looks like we are getting a new daily area, Kuat.

Space Exhaustion.  It also looks like space will have borders, where you will get exhaustion if you venture too far.

Space Achievements.  There are a whole bunch of achievements for the space system.  Some involved 'crew' again.

I'm sure I missed some nuggets of info, see the data for yourself.

abl.agent.resuscitation_probe/6/0
abl.agent.resuscitation_probe/6/1
abl.agent.resuscitation_probe/6/2
abl.agent.resuscitation_probe/6/3
abl.agent.resuscitation_probe/6/4
abl.agent.resuscitation_probe/6/5
abl.agent.resuscitation_probe/6/6
abl.bounty_hunter.onboard_aed/6/0
abl.bounty_hunter.onboard_aed/6/1
abl.bounty_hunter.onboard_aed/6/2
abl.bounty_hunter.onboard_aed/6/3
abl.bounty_hunter.onboard_aed/6/4
abl.bounty_hunter.onboard_aed/6/5
abl.bounty_hunter.onboard_aed/6/6
abl.companion.tools.defibrillator_kit.tier_1/1/0
abl.companion.tools.defibrillator_kit.tier_1/1/1
abl.companion.tools.defibrillator_kit.tier_1/1/2
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_00/7/0
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_00/7/1
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_00/7/2
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_01/6/0
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_01/6/1
abl.itm.potion.seeker_droid.hot_cold.built_in_hot_cold_enchancement_buff_rank_01/6/2
abl.itm.vanity_pet.dog.exoboar_a01v01
abl.itm.vanity_pet.dog.exoboar_a01v01/4/0
abl.itm.vanity_pet.dog.exoboar_a01v01/4/1
abl.itm.vanity_pet.dog.exoboar_a01v02
abl.itm.vanity_pet.dog.exoboar_a01v02/4/0
abl.itm.vanity_pet.dog.exoboar_a01v02/4/1
abl.itm.vanity_pet.dog.exoboar_a01v03
abl.itm.vanity_pet.dog.exoboar_a01v03/4/0
abl.itm.vanity_pet.dog.exoboar_a01v03/4/1
abl.itm.vanity_pet.frigate.imp_destroyer
abl.itm.vanity_pet.frigate.imp_destroyer/4/0
abl.itm.vanity_pet.frigate.imp_destroyer/4/1
abl.itm.vanity_pet.frigate.imp_destroyer_passive
abl.itm.vanity_pet.frigate.imp_destroyer_passive/3/0
abl.itm.vanity_pet.frigate.imp_destroyer_passive/3/1
abl.itm.vanity_pet.manka_cat.manka_a02_v05
abl.itm.vanity_pet.manka_cat.manka_a02_v05/4/0
abl.itm.vanity_pet.manka_cat.manka_a02_v05/4/1
abl.itm.vanity_pet.wraid.lobel_a01v06/5/0
abl.itm.vanity_pet.wraid.lobel_a01v06/5/1
abl.jedi_consular.revive/5/0
abl.jedi_consular.revive/5/1
abl.jedi_consular.revive/5/2
abl.jedi_consular.revive/5/3
abl.jedi_consular.revive/5/4
abl.jedi_consular.revive/5/5
abl.jedi_consular.revive/5/6
abl.mtx.pack.pursuer_pack
abl.mtx.pack.pursuer_pack/3/0
abl.mtx.pack.pursuer_pack/3/1
abl.mtx.toy.kolto_drop
abl.mtx.toy.kolto_drop/5/0
abl.mtx.toy.kolto_drop/5/1
abl.player.mount.mtx.creature.varactyl.varactyl_v02
abl.player.mount.mtx.creature.varactyl.varactyl_v02/4/0
abl.player.mount.mtx.creature.varactyl.varactyl_v02/4/1
abl.player.mount.mtx.creature.varactyl.varactyl_v02/4/2
abl.player.mount.mtx.creature.varactyl.varactyl_v03
abl.player.mount.mtx.creature.varactyl.varactyl_v03/3/0
abl.player.mount.mtx.creature.varactyl.varactyl_v03/3/1
abl.player.mount.mtx.creature.varactyl.varactyl_v03/3/2
abl.player.mount.mtx.creature.varactyl.varactyl_v04
abl.player.mount.mtx.creature.varactyl.varactyl_v04/3/0
abl.player.mount.mtx.creature.varactyl.varactyl_v04/3/1
abl.player.mount.mtx.creature.varactyl.varactyl_v04/3/2
abl.player.mount.mtx.hoverbike.sprinter_1
abl.player.mount.mtx.hoverbike.sprinter_1/4/0
abl.player.mount.mtx.hoverbike.sprinter_1/4/1
abl.player.mount.mtx.hoverbike.sprinter_1/4/2
abl.player.mount.mtx.hoverbike.sprinter_2
abl.player.mount.mtx.hoverbike.sprinter_2/4/0
abl.player.mount.mtx.hoverbike.sprinter_2/4/1
abl.player.mount.mtx.hoverbike.sprinter_2/4/2
abl.player.mount.mtx.hoverbike.sprinter_3
abl.player.mount.mtx.hoverbike.sprinter_3/4/0
abl.player.mount.mtx.hoverbike.sprinter_3/4/1
abl.player.mount.mtx.hoverbike.sprinter_3/4/2
abl.player.mount.mtx.hoverbike.sprinter_4
abl.player.mount.mtx.hoverbike.sprinter_4/4/0
abl.player.mount.mtx.hoverbike.sprinter_4/4/1
abl.player.mount.mtx.hoverbike.sprinter_4/4/2
abl.player.mount.mtx.speederbike.aggressor_02
abl.player.mount.mtx.speederbike.aggressor_02/4/0
abl.player.mount.mtx.speederbike.aggressor_02/4/1
abl.player.mount.mtx.speederbike.aggressor_02/4/2
abl.player.mount.mtx.speederbike.ikas_1/5/0
abl.player.mount.mtx.speederbike.ikas_1/5/1
abl.player.mount.mtx.speederbike.ikas_1/5/2
abl.player.mount.mtx.speederbike.ikas_2/5/0
abl.player.mount.mtx.speederbike.ikas_2/5/1
abl.player.mount.mtx.speederbike.ikas_2/5/2
abl.player.mount.mtx.speederbike.mantis_4/5/0
abl.player.mount.mtx.speederbike.mantis_4/5/1
abl.player.mount.mtx.speederbike.mantis_4/5/2
abl.pvp.warzone.id_team_a_generic/3/0
abl.pvp.warzone.id_team_a_generic/3/1
abl.sith_inquisitor.reanimation/5/0
abl.sith_inquisitor.reanimation/5/1
abl.sith_inquisitor.reanimation/5/2
abl.sith_inquisitor.reanimation/5/3
abl.sith_inquisitor.reanimation/5/4
abl.sith_inquisitor.reanimation/5/5
abl.sith_inquisitor.reanimation/5/6
abl.smuggler.heartrigger_patch/7/0
abl.smuggler.heartrigger_patch/7/1
abl.smuggler.heartrigger_patch/7/2
abl.smuggler.heartrigger_patch/7/3
abl.smuggler.heartrigger_patch/7/4
abl.smuggler.heartrigger_patch/7/5
abl.smuggler.heartrigger_patch/7/6
abl.space_combat.freeflight.blaster_imperial_heavy/10/0
abl.space_combat.freeflight.blaster_imperial_heavy/10/1
abl.space_combat.freeflight.blaster_imperial_light/9/0
abl.space_combat.freeflight.blaster_imperial_light/9/1
abl.space_combat.freeflight.blaster_imperial_medium/10/0
abl.space_combat.freeflight.blaster_imperial_medium/10/1
abl.space_combat.freeflight.blaster_republic_heavy/9/0
abl.space_combat.freeflight.blaster_republic_heavy/9/1
abl.space_combat.freeflight.blaster_republic_light/9/0
abl.space_combat.freeflight.blaster_republic_light/9/1
abl.space_combat.freeflight.blaster_republic_medium/10/0
abl.space_combat.freeflight.blaster_republic_medium/10/1
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onactivate
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onactivate/16/0
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onactivate/16/1
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onhit
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onhit/13/0
abl.space_combat.freeflight.chargeupweapons.imperial_medium_onhit/13/1
abl.space_combat.freeflight.chargeupweapons.republic_medium_onactivate
abl.space_combat.freeflight.chargeupweapons.republic_medium_onactivate/22/0
abl.space_combat.freeflight.chargeupweapons.republic_medium_onactivate/22/1
abl.space_combat.freeflight.chargeupweapons.republic_medium_onhit
abl.space_combat.freeflight.chargeupweapons.republic_medium_onhit/13/0
abl.space_combat.freeflight.chargeupweapons.republic_medium_onhit/13/1
abl.space_combat.freeflight.controllers.imperial.heavy
abl.space_combat.freeflight.controllers.imperial.heavy/3/0
abl.space_combat.freeflight.controllers.imperial.heavy/3/1
abl.space_combat.freeflight.controllers.imperial.light
abl.space_combat.freeflight.controllers.imperial.light/3/0
abl.space_combat.freeflight.controllers.imperial.light/3/1
abl.space_combat.freeflight.controllers.imperial.medium
abl.space_combat.freeflight.controllers.imperial.medium/3/0
abl.space_combat.freeflight.controllers.imperial.medium/3/1
abl.space_combat.freeflight.controllers.republic.heavy
abl.space_combat.freeflight.controllers.republic.heavy/3/0
abl.space_combat.freeflight.controllers.republic.heavy/3/1
abl.space_combat.freeflight.controllers.republic.light
abl.space_combat.freeflight.controllers.republic.light/3/0
abl.space_combat.freeflight.controllers.republic.light/3/1
abl.space_combat.freeflight.controllers.republic.medium
abl.space_combat.freeflight.controllers.republic.medium/2/0
abl.space_combat.freeflight.controllers.republic.medium/2/1
abl.space_combat.freeflight.defensive_maneuver_barrel_roll
abl.space_combat.freeflight.defensive_maneuver_barrel_roll/23/0
abl.space_combat.freeflight.defensive_maneuver_fast_immelmann
abl.space_combat.freeflight.defensive_maneuver_fast_immelmann/23/0
abl.space_combat.freeflight.defensive_maneuver_immelmann
abl.space_combat.freeflight.defensive_maneuver_immelmann/24/0
abl.space_combat.freeflight.primaryweapons.imperial_heavy
abl.space_combat.freeflight.primaryweapons.imperial_heavy/11/0
abl.space_combat.freeflight.primaryweapons.imperial_heavy/11/1
abl.space_combat.freeflight.primaryweapons.imperial_light
abl.space_combat.freeflight.primaryweapons.imperial_light/14/0
abl.space_combat.freeflight.primaryweapons.imperial_light/14/1
abl.space_combat.freeflight.primaryweapons.imperial_medium
abl.space_combat.freeflight.primaryweapons.imperial_medium/12/0
abl.space_combat.freeflight.primaryweapons.imperial_medium/12/1
abl.space_combat.freeflight.primaryweapons.republic_heavy
abl.space_combat.freeflight.primaryweapons.republic_heavy/12/0
abl.space_combat.freeflight.primaryweapons.republic_heavy/12/1
abl.space_combat.freeflight.primaryweapons.republic_light
abl.space_combat.freeflight.primaryweapons.republic_light/16/0
abl.space_combat.freeflight.primaryweapons.republic_light/16/1
abl.space_combat.freeflight.primaryweapons.republic_medium
abl.space_combat.freeflight.primaryweapons.republic_medium/13/0
abl.space_combat.freeflight.primaryweapons.republic_medium/13/1
abl.space_combat.freeflight.secondaryweapons.missile
abl.space_combat.freeflight.secondaryweapons.missile/14/0
abl.space_combat.freeflight.secondaryweapons.missile/14/1
abl.space_combat.freeflight.secondaryweapons.missile_track
abl.space_combat.freeflight.secondaryweapons.missile_track/5/0
abl.space_combat.freeflight.secondaryweapons.missile_track/5/1
abl.space_combat.freeflight.shieldabsorber
abl.space_combat.freeflight.shieldabsorber/2/0
abl.space_combat.freeflight.shieldabsorber/2/1
abl.space_combat.freeflight.turrets.imperial_medium
abl.space_combat.freeflight.turrets.imperial_medium/6/0
abl.space_combat.freeflight.turrets.imperial_medium/6/1
abl.space_combat.freeflight.turrets.republic_medium
abl.space_combat.freeflight.turrets.republic_medium/6/0
abl.space_combat.freeflight.turrets.republic_medium/6/1
abl.space_combat.player.impact
abl.space_combat.player.impact/2/0
abl.space_combat.player.impact/2/1
abl.space_combat.player.pvp.lrm_detonation
abl.space_combat.player.pvp.lrm_detonation/6/0
abl.space_combat.player.pvp.lrm_detonation/6/1
abl.space_combat.player.pvp.lrm_detonation/6/2
abl.space_combat.player.pvp.target_damage_heavy/3/0
abl.space_combat.player.pvp.target_damage_heavy/3/1
abl.space_combat.player.pvp.target_damage_light/2/0
abl.space_combat.player.pvp.target_damage_light/2/1
abl.space_combat.player.pvp.target_damage_medium/2/0
abl.space_combat.player.pvp.target_damage_medium/2/1
abl.space_combat.player.pvp.turret_damage
abl.space_combat.player.pvp.turret_damage/3/0
abl.space_combat.player.pvp.turret_damage/3/1
abl.spvp.crew.active.bypass
abl.spvp.crew.active.bypass/7/0
abl.spvp.crew.active.bypass/7/1
abl.spvp.crew.active.bypass/7/2
abl.spvp.crew.active.concentrated_fire
abl.spvp.crew.active.concentrated_fire/5/0
abl.spvp.crew.active.concentrated_fire/5/1
abl.spvp.crew.active.concentrated_fire/5/2
abl.spvp.crew.active.hard_reset
abl.spvp.crew.active.hard_reset/5/0
abl.spvp.crew.active.hard_reset/5/1
abl.spvp.crew.active.hydro_spanner
abl.spvp.crew.active.hydro_spanner/4/0
abl.spvp.crew.active.hydro_spanner/4/1
abl.spvp.crew.active.in_your_sights
abl.spvp.crew.active.in_your_sights/6/0
abl.spvp.crew.active.in_your_sights/6/1
abl.spvp.crew.active.in_your_sights/6/2
abl.spvp.crew.active.in_your_sights/6/3
abl.spvp.crew.active.lingering_effect
abl.spvp.crew.active.lingering_effect/11/0
abl.spvp.crew.active.lingering_effect/11/1
abl.spvp.crew.active.lingering_effect/11/2
abl.spvp.crew.active.lingering_effect/11/3
abl.spvp.crew.active.lockdown
abl.spvp.crew.active.lockdown/8/0
abl.spvp.crew.active.lockdown/8/1
abl.spvp.crew.active.nullify
abl.spvp.crew.active.nullify/5/0
abl.spvp.crew.active.nullify/5/1
abl.spvp.crew.active.nullify/5/2
abl.spvp.crew.active.running_interference
abl.spvp.crew.active.running_interference/4/0
abl.spvp.crew.active.running_interference/4/1
abl.spvp.crew.active.running_interference/4/2
abl.spvp.crew.active.servo_jammer
abl.spvp.crew.active.servo_jammer/4/0
abl.spvp.crew.active.servo_jammer/4/1
abl.spvp.crew.active.servo_jammer/4/2
abl.spvp.crew.active.slicers_loop
abl.spvp.crew.active.slicers_loop/7/0
abl.spvp.crew.active.slicers_loop/7/1
abl.spvp.crew.active.slicers_loop/7/2
abl.spvp.crew.active.suppression
abl.spvp.crew.active.suppression/4/0
abl.spvp.crew.active.suppression/4/1
abl.spvp.crew.active.suppression/4/2
abl.spvp.crew.active.wingman
abl.spvp.crew.active.wingman/5/0
abl.spvp.crew.active.wingman/5/1
abl.spvp.crew.active.wingman/5/2
abl.spvp.crew.active.wingman/5/3
abl.spvp.damage.systems.auxiliary
abl.spvp.damage.systems.auxiliary/2/0
abl.spvp.damage.systems.auxiliary/2/1
abl.spvp.damage.systems.defensive
abl.spvp.damage.systems.defensive/2/0
abl.spvp.damage.systems.defensive/2/1
abl.spvp.damage.systems.engineering
abl.spvp.damage.systems.engineering/2/0
abl.spvp.damage.systems.engineering/2/1
abl.spvp.damage.systems.primary_weapons
abl.spvp.damage.systems.primary_weapons/3/0
abl.spvp.damage.systems.primary_weapons/3/1
abl.spvp.damage.systems.secondary_weapons
abl.spvp.damage.systems.secondary_weapons/2/0
abl.spvp.damage.systems.secondary_weapons/2/1
abl.spvp.damage.systems.tactical
abl.spvp.damage.systems.tactical/2/0
abl.spvp.damage.systems.tactical/2/1
abl.spvp.drone.repair.passive_aura
abl.spvp.drone.repair.passive_aura/3/0
abl.spvp.drone.repair.passive_aura/3/1
abl.spvp.drone.repair.repair
abl.spvp.drone.repair.repair/10/0
abl.spvp.drone.repair.repair/10/1
abl.spvp.drone.repair.repair/10/2
abl.spvp.drone.repair.repair/10/3
abl.spvp.drone.repair.summon
abl.spvp.drone.repair.summon/7/0
abl.spvp.drone.repair.summon/7/1
abl.spvp.drone.self_destruct
abl.spvp.drone.self_destruct/5/0
abl.spvp.drone.self_destruct/5/1
abl.spvp.drone.sensor_beacon.detonate
abl.spvp.drone.sensor_beacon.detonate/5/0
abl.spvp.drone.sensor_beacon.detonate/5/1
abl.spvp.drone.sensor_beacon.detonate/5/2
abl.spvp.drone.sensor_beacon.summon
abl.spvp.drone.sensor_beacon.summon/10/0
abl.spvp.drone.sensor_beacon.summon/10/1
abl.spvp.drone.sensor_probe.aoe_debuff
abl.spvp.drone.sensor_probe.aoe_debuff/7/0
abl.spvp.drone.sensor_probe.aoe_debuff/7/1
abl.spvp.drone.sensor_probe.aoe_debuff/7/2
abl.spvp.drone.sensor_probe.aoe_debuff/7/3
abl.spvp.drone.sensor_probe.aoe_debuff/7/4
abl.spvp.drone.sensor_probe.aoe_debuff/7/5
abl.spvp.drone.sensor_probe.passive_aura
abl.spvp.drone.sensor_probe.passive_aura/3/0
abl.spvp.drone.sensor_probe.passive_aura/3/1
abl.spvp.drone.sensor_probe.summon
abl.spvp.drone.sensor_probe.summon/13/0
abl.spvp.drone.sensor_probe.summon/13/1
abl.spvp.drone.sentry_interdiction.interdiction_field
abl.spvp.drone.sentry_interdiction.interdiction_field/6/0
abl.spvp.drone.sentry_interdiction.interdiction_field/6/1
abl.spvp.drone.sentry_interdiction.interdiction_field/6/2
abl.spvp.drone.sentry_interdiction.interdiction_field/6/3
abl.spvp.drone.sentry_interdiction.passive_aura
abl.spvp.drone.sentry_interdiction.passive_aura/3/0
abl.spvp.drone.sentry_interdiction.passive_aura/3/1
abl.spvp.drone.sentry_interdiction.summon
abl.spvp.drone.sentry_interdiction.summon/7/0
abl.spvp.drone.sentry_interdiction.summon/7/1
abl.spvp.drone.sentry_missile.missile
abl.spvp.drone.sentry_missile.missile/9/0
abl.spvp.drone.sentry_missile.missile/9/1
abl.spvp.drone.sentry_missile.passive_aura
abl.spvp.drone.sentry_missile.passive_aura/3/0
abl.spvp.drone.sentry_missile.passive_aura/3/1
abl.spvp.drone.sentry_missile.summon
abl.spvp.drone.sentry_missile.summon/14/0
abl.spvp.drone.sentry_missile.summon/14/1
abl.spvp.engine.barrel_roll
abl.spvp.engine.barrel_roll/14/0
abl.spvp.engine.barrel_roll/14/1
abl.spvp.engine.boost_recharge
abl.spvp.engine.boost_recharge/5/0
abl.spvp.engine.boost_recharge/5/1
abl.spvp.engine.face_target
abl.spvp.engine.face_target/6/0
abl.spvp.engine.face_target/6/1
abl.spvp.engine.koiogran
abl.spvp.engine.koiogran/9/0
abl.spvp.engine.koiogran/9/1
abl.spvp.engine.power_dive
abl.spvp.engine.power_dive/8/0
abl.spvp.engine.power_dive/8/1
abl.spvp.engine.retro_thrusters
abl.spvp.engine.retro_thrusters/9/0
abl.spvp.engine.retro_thrusters/9/1
abl.spvp.engine.smugglers_drift
abl.spvp.engine.smugglers_drift/4/0
abl.spvp.engine.smugglers_drift/4/1
abl.spvp.engine.tensor_field
abl.spvp.engine.tensor_field/9/0
abl.spvp.engine.tensor_field/9/1
abl.spvp.engine.tensor_field/9/2
abl.spvp.engine.xfer_to_shields
abl.spvp.engine.xfer_to_shields/11/0
abl.spvp.engine.xfer_to_shields/11/1
abl.spvp.engine.xfer_to_weapons
abl.spvp.engine.xfer_to_weapons/10/0
abl.spvp.engine.xfer_to_weapons/10/1
abl.spvp.laser.burst_laser.damage
abl.spvp.laser.burst_laser.damage/5/0
abl.spvp.laser.burst_laser.damage/5/1
abl.spvp.laser.heavy_laser.damage
abl.spvp.laser.heavy_laser.damage/3/0
abl.spvp.laser.heavy_laser.damage/3/1
abl.spvp.laser.ion_laser.damage
abl.spvp.laser.ion_laser.damage/3/0
abl.spvp.laser.ion_laser.damage/3/1
abl.spvp.laser.ion_laser.tier_4a
abl.spvp.laser.ion_laser.tier_4a/2/0
abl.spvp.laser.ion_laser.tier_4a/2/1
abl.spvp.laser.ion_laser.tier_4a/2/2
abl.spvp.laser.ion_laser.tier_5a
abl.spvp.laser.ion_laser.tier_5a/6/0
abl.spvp.laser.ion_laser.tier_5a/6/1
abl.spvp.laser.ion_laser.tier_5a/6/2
abl.spvp.laser.ion_laser.tier_5b
abl.spvp.laser.ion_laser.tier_5b/6/0
abl.spvp.laser.ion_laser.tier_5b/6/1
abl.spvp.laser.ion_laser.tier_5b/6/2
abl.spvp.laser.light_laser.damage
abl.spvp.laser.light_laser.damage/3/0
abl.spvp.laser.light_laser.damage/3/1
abl.spvp.laser.mag_cannon.damage
abl.spvp.laser.mag_cannon.damage/3/0
abl.spvp.laser.mag_cannon.damage/3/1
abl.spvp.laser.quad_laser.damage
abl.spvp.laser.quad_laser.damage/3/0
abl.spvp.laser.quad_laser.damage/3/1
abl.spvp.laser.rapid_laser.damage
abl.spvp.laser.rapid_laser.damage/3/0
abl.spvp.laser.rapid_laser.damage/3/1
abl.spvp.laser.sentry_drone_laser.damage
abl.spvp.laser.sentry_drone_laser.damage/3/0
abl.spvp.laser.sentry_drone_laser.damage/3/1
abl.spvp.laser.standard_laser.damage
abl.spvp.laser.standard_laser.damage/3/0
abl.spvp.laser.standard_laser.damage/3/1
abl.spvp.missile.cluster_missiles.lock_on
abl.spvp.missile.cluster_missiles.lock_on/3/0
abl.spvp.missile.cluster_missiles.lock_on/3/1
abl.spvp.missile.cluster_missiles.on_fire
abl.spvp.missile.cluster_missiles.on_fire/8/0
abl.spvp.missile.cluster_missiles.on_fire/8/1
abl.spvp.missile.cluster_missiles.tier_5b
abl.spvp.missile.cluster_missiles.tier_5b/4/0
abl.spvp.missile.concussion_missiles.lock_on
abl.spvp.missile.concussion_missiles.lock_on/3/0
abl.spvp.missile.concussion_missiles.lock_on/3/1
abl.spvp.missile.concussion_missiles.on_fire
abl.spvp.missile.concussion_missiles.on_fire/5/0
abl.spvp.missile.concussion_missiles.on_fire/5/1
abl.spvp.missile.graviton_charges.on_fire
abl.spvp.missile.graviton_charges.on_fire/3/0
abl.spvp.missile.graviton_charges.on_fire/3/1
abl.spvp.missile.graviton_charges.on_fire/3/2
abl.spvp.missile.graviton_charges.on_fire/3/3
abl.spvp.missile.hull_charges.lock_on
abl.spvp.missile.hull_charges.lock_on/2/0
abl.spvp.missile.hull_charges.lock_on/2/1
abl.spvp.missile.hull_charges.on_fire
abl.spvp.missile.hull_charges.on_fire/5/0
abl.spvp.missile.hull_charges.on_fire/5/1
abl.spvp.missile.hull_charges.on_fire/5/2
abl.spvp.missile.ion_missiles.lock_on
abl.spvp.missile.ion_missiles.lock_on/3/0
abl.spvp.missile.ion_missiles.lock_on/3/1
abl.spvp.missile.ion_missiles.on_fire
abl.spvp.missile.ion_missiles.on_fire/5/0
abl.spvp.missile.ion_missiles.on_fire/5/1
abl.spvp.missile.lock_on
abl.spvp.missile.lock_on/4/0
abl.spvp.missile.lock_on/4/1
abl.spvp.missile.proton_torpedoes.lock_on
abl.spvp.missile.proton_torpedoes.lock_on/3/0
abl.spvp.missile.proton_torpedoes.lock_on/3/1
abl.spvp.missile.proton_torpedoes.on_fire
abl.spvp.missile.proton_torpedoes.on_fire/6/0
abl.spvp.missile.proton_torpedoes.on_fire/6/1
abl.spvp.missile.rocket_pod.damage
abl.spvp.missile.rocket_pod.damage/5/0
abl.spvp.missile.rocket_pod.damage/5/1
abl.spvp.missile.rocket_pod.tier_5a
abl.spvp.missile.rocket_pod.tier_5a/6/0
abl.spvp.missile.rocket_pod.tier_5a/6/1
abl.spvp.missile.rocket_pod.tier_5a/6/2
abl.spvp.missile.rocket_pod.tier_5b
abl.spvp.missile.rocket_pod.tier_5b/7/0
abl.spvp.missile.rocket_pod.tier_5b/7/1
abl.spvp.missile.target_painter.impact
abl.spvp.missile.target_painter.impact/4/0
abl.spvp.missile.target_painter.impact/4/1
abl.spvp.missile.target_tracker.impact
abl.spvp.missile.target_tracker.impact/11/0
abl.spvp.missile.target_tracker.impact/11/1
abl.spvp.missile.target_tracker.impact/11/2
abl.spvp.missile.target_tracker.impact/11/3
abl.spvp.missile.target_tracker.impact/11/4
abl.spvp.missile.target_tracker.impact/11/5
abl.spvp.objective.capture
abl.spvp.objective.capture/4/0
abl.spvp.objective.capture/4/1
abl.spvp.railgun.ion_railgun.chargeup
abl.spvp.railgun.ion_railgun.chargeup/4/0
abl.spvp.railgun.ion_railgun.chargeup/4/1
abl.spvp.railgun.ion_railgun.hit
abl.spvp.railgun.ion_railgun.hit/12/0
abl.spvp.railgun.ion_railgun.hit/12/1
abl.spvp.railgun.ion_railgun.hit/12/2
abl.spvp.railgun.plasma_railgun.chargeup
abl.spvp.railgun.plasma_railgun.chargeup/3/0
abl.spvp.railgun.plasma_railgun.chargeup/3/1
abl.spvp.railgun.plasma_railgun.hit
abl.spvp.railgun.plasma_railgun.hit/7/0
abl.spvp.railgun.plasma_railgun.hit/7/1
abl.spvp.railgun.plasma_railgun.hit/7/2
abl.spvp.railgun.plasma_railgun.hit/7/3
abl.spvp.railgun.railgun.chargeup
abl.spvp.railgun.railgun.chargeup/3/0
abl.spvp.railgun.railgun.chargeup/3/1
abl.spvp.railgun.railgun.hit
abl.spvp.railgun.railgun.hit/5/0
abl.spvp.railgun.railgun.hit/5/1
abl.spvp.secondary.ion_burst.on_fire
abl.spvp.secondary.ion_burst.on_fire/3/0
abl.spvp.secondary.ion_burst.on_fire/3/1
abl.spvp.secondary.plama_lance.on_fire
abl.spvp.secondary.plama_lance.on_fire/3/0
abl.spvp.secondary.plama_lance.on_fire/3/1
abl.spvp.shield.charged_plating
abl.spvp.shield.charged_plating/6/0
abl.spvp.shield.charged_plating/6/1
abl.spvp.shield.directional_shield
abl.spvp.shield.directional_shield/10/0
abl.spvp.shield.directional_shield/10/1
abl.spvp.shield.distortion_field
abl.spvp.shield.distortion_field/7/0
abl.spvp.shield.distortion_field/7/1
abl.spvp.shield.feedback_shield
abl.spvp.shield.feedback_shield/9/0
abl.spvp.shield.feedback_shield/9/1
abl.spvp.shield.feedback_shield/9/2
abl.spvp.shield.fortress_shield
abl.spvp.shield.fortress_shield/10/0
abl.spvp.shield.fortress_shield/10/1
abl.spvp.shield.fortress_shield/10/2
abl.spvp.shield.overcharged_shield
abl.spvp.shield.overcharged_shield/8/0
abl.spvp.shield.overcharged_shield/8/1
abl.spvp.shield.quick_recharge
abl.spvp.shield.quick_recharge/9/0
abl.spvp.shield.quick_recharge/9/1
abl.spvp.shield.shield_projector
abl.spvp.shield.shield_projector/7/0
abl.spvp.shield.shield_projector/7/1
abl.spvp.shield.xfer_to_engine
abl.spvp.shield.xfer_to_engine/9/0
abl.spvp.shield.xfer_to_engine/9/1
abl.spvp.systems.aoe_defensive_boost
abl.spvp.systems.aoe_defensive_boost/9/0
abl.spvp.systems.aoe_defensive_boost/9/1
abl.spvp.systems.aoe_offensive_boost
abl.spvp.systems.aoe_offensive_boost/8/0
abl.spvp.systems.aoe_offensive_boost/8/1
abl.spvp.systems.primary_weapon_swap
abl.spvp.systems.primary_weapon_swap/8/0
abl.spvp.systems.primary_weapon_swap/8/1
abl.spvp.systems.secondary_weapon_swap
abl.spvp.systems.secondary_weapon_swap/8/0
abl.spvp.systems.secondary_weapon_swap/8/1
abl.spvp.systems.sensor_sweep
abl.spvp.systems.sensor_sweep/9/0
abl.spvp.systems.sensor_sweep/9/1
abl.spvp.systems.sensor_sweep/9/2
abl.spvp.systems.sensor_sweep/9/3
abl.spvp.systems.sensor_sweep/9/4
abl.spvp.systems.sensor_sweep/9/5
abl.spvp.systems.sensor_sweep/9/6
abl.test.bret.test_crew_ability_01
abl.test.bret.test_crew_ability_01/4/0
abl.test.bret.test_crew_ability_01/4/1
abl.test.mhays.space.imperial_heavyfighter_passive
abl.test.mhays.space.imperial_heavyfighter_passive/8/0
abl.test.mhays.space.imperial_heavyfighter_passive/8/1
abl.test.mhays.space.imperial_heavyfighter_passive/8/2
abl.test.michaelb.space_prototype.objective_01
abl.test.michaelb.space_prototype.objective_01/16/0
abl.test.michaelb.space_prototype.objective_01/16/1
abl.test.michaelb.space_prototype.objective_02
abl.test.michaelb.space_prototype.objective_02/12/0
abl.test.michaelb.space_prototype.objective_02/12/1
abl.test.michaelb.space_prototype.objective_03
abl.test.michaelb.space_prototype.objective_03/12/0
abl.test.michaelb.space_prototype.objective_03/12/1
abl.test.users.bbenedetti.spvp_dm_barrelroll
abl.test.users.bbenedetti.spvp_dm_barrelroll/14/0
abl.test.users.bbenedetti.spvp_dm_barrelroll/14/1
abl.test.users.bbenedetti.spvp_dm_koiogranturn
abl.test.users.bbenedetti.spvp_dm_koiogranturn/6/0
abl.test.users.bbenedetti.spvp_dm_koiogranturn/6/1
abl.test.users.bbenedetti.spvp_dm_powerdive
abl.test.users.bbenedetti.spvp_dm_powerdive/6/0
abl.test.users.bbenedetti.spvp_dm_powerdive/6/1
abl.test.users.bbenedetti.spvp_dm_retrothrusters
abl.test.users.bbenedetti.spvp_dm_retrothrusters/7/0
abl.test.users.bbenedetti.spvp_dm_retrothrusters/7/1
abl.test.users.bbenedetti.spvp_dm_smugglersdrift
abl.test.users.bbenedetti.spvp_dm_smugglersdrift/4/0
abl.test.users.bbenedetti.spvp_dm_smugglersdrift/4/1
abl.test.users.bbenedetti.spvp_dm_turnto
abl.test.users.bbenedetti.spvp_dm_turnto/7/0
abl.test.users.bbenedetti.spvp_dm_turnto/7/1
abl.test.users.djmorris.absorb
abl.test.users.djmorris.absorb/5/0
abl.test.users.djmorris.absorb/5/1
abl.test.users.djmorris.replenish
abl.test.users.djmorris.replenish/4/0
abl.test.users.djmorris.replenish/4/1
abl.test.users.djmorris.summondrone
abl.test.users.djmorris.summondrone/20/0
abl.test.users.djmorris.summondrone/20/1
abl.trooper.emergency_medical_probe/6/0
abl.trooper.emergency_medical_probe/6/1
abl.trooper.emergency_medical_probe/6/2
abl.trooper.emergency_medical_probe/6/3
abl.trooper.emergency_medical_probe/6/4
abl.trooper.emergency_medical_probe/6/5
abl.trooper.emergency_medical_probe/6/6
abl.world_design.environmental.exhaustion.exhaustion_space
abl.world_design.environmental.exhaustion.exhaustion_space/4/0
abl.world_design.environmental.exhaustion.exhaustion_space/4/1
abl.world_design.environmental.exhaustion.exhaustion_space/4/2
abl.world_design.utility.ambient.humanoid_npc_no_combat/6/0
abl.world_design.utility.ambient.humanoid_npc_no_combat/6/1
abl.world_design.utility.ambient.humanoid_npc_no_combat/6/2
ach.spvp.aggegate.crew.acquired_agent_all
ach.spvp.aggegate.crew.acquired_all
ach.spvp.aggegate.crew.acquired_bounty_hunter_all
ach.spvp.aggegate.crew.acquired_consular_all
ach.spvp.aggegate.crew.acquired_imp_all
ach.spvp.aggegate.crew.acquired_inquisitor_all
ach.spvp.aggegate.crew.acquired_knight_all
ach.spvp.aggegate.crew.acquired_misc_all
ach.spvp.aggegate.crew.acquired_rep_all
ach.spvp.aggegate.crew.acquired_smuggler_all
ach.spvp.aggegate.crew.acquired_trooper_all
ach.spvp.aggegate.crew.acquired_warrior_all
ach.spvp.aggegate.general.assisttotal01
ach.spvp.aggegate.general.assisttotal02
ach.spvp.aggegate.general.attacktotal01
ach.spvp.aggegate.general.damagetotal01
ach.spvp.aggegate.general.damagetotal02
ach.spvp.aggegate.general.defendertotal01
ach.spvp.aggegate.general.deliverytotal01
ach.spvp.aggegate.general.destroyassaulttotal01
ach.spvp.aggegate.general.killstreaktotal01
ach.spvp.aggegate.general.killstreaktotal02
ach.spvp.aggegate.general.killtotal01
ach.spvp.aggegate.general.killtotal02
ach.spvp.aggegate.general.matchesplayed_01
ach.spvp.aggegate.general.matchesplayed_02
ach.spvp.aggegate.general.matchesplayed_03
ach.spvp.aggegate.general.matchesplayed_04
ach.spvp.aggegate.general.matchesplayed_05
ach.spvp.aggegate.general.matchesplayedbomber_01
ach.spvp.aggegate.general.matchesplayedbomber_02
ach.spvp.aggegate.general.matchesplayedgunship_01
ach.spvp.aggegate.general.matchesplayedgunship_02
ach.spvp.aggegate.general.matchesplayedinfiltrator_01
ach.spvp.aggegate.general.matchesplayedinfiltrator_02
ach.spvp.aggegate.general.matchesplayedscout_01
ach.spvp.aggegate.general.matchesplayedscout_02
ach.spvp.aggegate.general.matchesplayedstriker_01
ach.spvp.aggegate.general.matchesplayedstriker_02
ach.spvp.aggegate.general.pointtotal01
ach.spvp.aggegate.general.pointtotal02
ach.spvp.aggegate.general.repairtotal02
ach.spvp.aggegate.general.requisition01
ach.spvp.aggegate.general.requisition02
ach.spvp.aggegate.general.requisition03
ach.spvp.aggegate.general.requisition04
ach.spvp.aggegate.general.requisitionbomber01
ach.spvp.aggegate.general.requisitiongunship01
ach.spvp.aggegate.general.requisitioninfiltrator01
ach.spvp.aggegate.general.requisitionscout01
ach.spvp.aggegate.general.requisitionstriker01
ach.spvp.aggegate.general.requisitiontotal01
ach.spvp.aggegate.general.requisitiontotal02
ach.spvp.aggegate.general.requisitiontotal03
ach.spvp.aggegate.general.resupplytotal02
ach.spvp.aggegate.general.totalmedals01
ach.spvp.aggegate.general.totalmedals02
ach.spvp.aggegate.general.totalmedals03
ach.spvp.aggegate.general.totalmedals04
ach.spvp.aggegate.general.totalmvp01
ach.spvp.aggegate.general.totalmvp02
ach.spvp.aggegate.general.totalmvp03
ach.spvp.aggegate.general.totalmvp04
ach.spvp.aggegate.general.winmatchesbomber01
ach.spvp.aggegate.general.winmatchesgunship01
ach.spvp.aggegate.general.winmatchesinfiltrator01
ach.spvp.aggegate.general.winmatchesmeta01
ach.spvp.aggegate.general.winmatchespremium01
ach.spvp.aggegate.general.winmatchesscout01
ach.spvp.aggegate.general.winmatchesstriker01
ach.spvp.aggegate.general.wins01
ach.spvp.aggegate.general.wins02
ach.spvp.aggegate.general.wins03
ach.spvp.aggegate.general.wins04
ach.spvp.aggegate.medals.ace_01
ach.spvp.aggegate.medals.ace_02
ach.spvp.aggegate.medals.annihilator_01
ach.spvp.aggegate.medals.annihilator_02
ach.spvp.aggegate.medals.assassin_01
ach.spvp.aggegate.medals.assassin_02
ach.spvp.aggegate.medals.combatant_01
ach.spvp.aggegate.medals.combatant_02
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ach.spvp.aggegate.medals.defense_02
ach.spvp.aggegate.medals.demolisher_01
ach.spvp.aggegate.medals.demolisher_02
ach.spvp.aggegate.medals.destroyer_01
ach.spvp.aggegate.medals.destroyer_02
ach.spvp.aggegate.medals.fighter_01
ach.spvp.aggegate.medals.fighter_02
ach.spvp.aggegate.medals.guardian_01
ach.spvp.aggegate.medals.guardian_02
ach.spvp.aggegate.medals.mechanic_01
ach.spvp.aggegate.medals.mechanic_02
ach.spvp.aggegate.medals.offense_01
ach.spvp.aggegate.medals.offense_02
ach.spvp.aggegate.medals.paladin_01
ach.spvp.aggegate.medals.paladin_02
ach.spvp.aggegate.medals.protector_01
ach.spvp.aggegate.medals.protector_02
ach.spvp.aggegate.medals.quickdraw_01
ach.spvp.aggegate.medals.quickdraw_02
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ach.spvp.aggegate.medals.savior_02
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ach.spvp.aggegate.medals.warden_02
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ach.spvp.aggegate.mvp.assistmvp02
ach.spvp.aggegate.mvp.assistmvp03
ach.spvp.aggegate.mvp.assistmvp04
ach.spvp.aggegate.mvp.damagemvp01
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ach.spvp.aggegate.mvp.damagemvp03
ach.spvp.aggegate.mvp.damagemvp04
ach.spvp.aggegate.mvp.killsmvp01
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ach.spvp.aggegate.mvp.killsmvp04
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ach.spvp.aggegate.mvp.repairmvp04
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ach.spvp.match.general.assists04
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ach.spvp.match.general.attack02
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ach.spvp.match.general.damage03
ach.spvp.match.general.damage04
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ach.spvp.match.general.delivery01
ach.spvp.match.general.delivery02
ach.spvp.match.general.destroy_assault_01
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ach.spvp.match.general.kill01
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ach.spvp.match.general.kill03
ach.spvp.match.general.kill04
ach.spvp.match.general.killdeathratio01
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ach.spvp.match.general.killstreak01
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ach.spvp.match.general.nemesis01
ach.spvp.match.general.nemesis02
ach.spvp.match.general.nemesiskill01
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ach.spvp.match.general.points03
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ach.spvp.match.general.resupply01
ach.spvp.match.general.resupply02
ach.spvp.match.general.turretsdestroyed01
ach.spvp.match.general.turretsdestroyed02
apn.mtx.vanity_pet.imp_destroyer
cdx.titles.mtx.pursuer
cnv.daily_area.kuat.imperial.admiral_ranken
cnv.daily_area.kuat.imperial.aven_geth
cnv.daily_area.kuat.imperial.breadcrumb
cnv.daily_area.kuat.imperial.code_generator
cnv.daily_area.kuat.imperial.major_benes
cnv.daily_area.kuat.imperial.master_khoris
cnv.daily_area.kuat.imperial.mz_12
cnv.daily_area.kuat.imperial.salana_rok
cnv.daily_area.kuat.imperial.writch_hurley
cnv.daily_area.kuat.imperial.z2_b3
cnv.daily_area.kuat.republic.ashy
cnv.daily_area.kuat.republic.b_3g9
cnv.daily_area.kuat.republic.breadcrumb
cnv.daily_area.kuat.republic.code_generator
cnv.daily_area.kuat.republic.fleet_admiral_aygo
cnv.daily_area.kuat.republic.kendra_novar
cnv.daily_area.kuat.republic.l5_v2
cnv.daily_area.kuat.republic.lieutenant_krupp
cnv.daily_area.kuat.republic.lord_modo
cnv.daily_area.kuat.republic.oro_wogawa
cnv.daily_area.kuat.shared.station_guardian_one
cnv.flashpoint.multi.imperial.a7_m1
cnv.flashpoint.multi.republic.t3_g2
cnv.spvp.announcers.assault
cnv.spvp.announcers.domination
cnv.spvp.companion.agent.kaliyo
cnv.spvp.companion.agent.lokin
cnv.spvp.companion.agent.scorpio
cnv.spvp.companion.agent.temple
cnv.spvp.companion.agent.vector
cnv.spvp.companion.bounty_hunter.blizz
cnv.spvp.companion.bounty_hunter.gault
cnv.spvp.companion.bounty_hunter.mako
cnv.spvp.companion.bounty_hunter.skadge
cnv.spvp.companion.bounty_hunter.torian
cnv.spvp.companion.consular.iresso
cnv.spvp.companion.consular.nadia
cnv.spvp.companion.consular.qyzen
cnv.spvp.companion.consular.tharan
cnv.spvp.companion.consular.zenith
cnv.spvp.companion.inquisitor.andronikos
cnv.spvp.companion.inquisitor.ashara
cnv.spvp.companion.inquisitor.khem_val
cnv.spvp.companion.inquisitor.khem_zash
cnv.spvp.companion.inquisitor.talos
cnv.spvp.companion.inquisitor.xalek
cnv.spvp.companion.knight.doc
cnv.spvp.companion.knight.kira
cnv.spvp.companion.knight.rusk
cnv.spvp.companion.knight.scourge
cnv.spvp.companion.knight.t7
cnv.spvp.companion.other.hk_51
cnv.spvp.companion.other.imperial.2v_r8
cnv.spvp.companion.other.imperial.aven_geth
cnv.spvp.companion.other.imperial.hk_51
cnv.spvp.companion.other.imperial.mz_12
cnv.spvp.companion.other.imperial.salana_rok
cnv.spvp.companion.other.imperial.writch_hurley
cnv.spvp.companion.other.republic.ashy
cnv.spvp.companion.other.republic.b_3g9
cnv.spvp.companion.other.republic.c2_n2
cnv.spvp.companion.other.republic.hk_51
cnv.spvp.companion.other.republic.kendra_novar
cnv.spvp.companion.other.republic.oro_wogawa
cnv.spvp.companion.other.treek
cnv.spvp.companion.smuggler.akaavi
cnv.spvp.companion.smuggler.bowdaar
cnv.spvp.companion.smuggler.corso
cnv.spvp.companion.smuggler.guss
cnv.spvp.companion.smuggler.risha
cnv.spvp.companion.trooper.elara
cnv.spvp.companion.trooper.jorgan
cnv.spvp.companion.trooper.m1_4x
cnv.spvp.companion.trooper.vik
cnv.spvp.companion.trooper.yuun
cnv.spvp.companion.warrior.broonmark
cnv.spvp.companion.warrior.jaesa_dark
cnv.spvp.companion.warrior.jaesa_light
cnv.spvp.companion.warrior.pierce
cnv.spvp.companion.warrior.quinn
cnv.spvp.companion.warrior.vette
epp.mtx.emote.chair.chair_02_v01
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epp.mtx.toy.kolto_drop
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epp.mtx.vanity_pet_utility.imp_destroyer_passive_idle
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ipp.mtx.season3.kotor.cassuss_fett.wrists
ipp.mtx.season3.suv_gear.agent_v01.chest
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ipp.mtx.season3.suv_gear.agent_v01.waist
ipp.mtx.season3.suv_gear.agent_v02.chest
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ipp.mtx.season3.suv_gear.agent_v02.waist
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ipp.mtx.season3.suv_gear.knight_v01.waist
ipp.mtx.season3.suv_gear.knight_v02.chest
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ipp.mtx.season3.suv_gear.knight_v02.legs
ipp.mtx.season3.suv_gear.knight_v02.waist
itm.mount.mtx.creature.varactyl.varactyl_v02
itm.mount.mtx.creature.varactyl.varactyl_v03
itm.mount.mtx.creature.varactyl.varactyl_v04
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itm.mount.mtx.hoverbike.sprinter_2
itm.mount.mtx.hoverbike.sprinter_3
itm.mount.mtx.hoverbike.sprinter_4
itm.mount.mtx.speederbike.aggressor_02
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itm.mtx.collection.armor.season3_cyborg_v02
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itm.mtx.collection.armor.season3_formal_dress_v02
itm.mtx.collection.armor.season3_headdress_v03
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itm.mtx.collection.emote.unlockemotechair4
itm.mtx.collection.emote.unlockemotespike
itm.mtx.collection.emote.unlockemotevictorywave
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itm.mtx.emotes.chair_4
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itm.mtx.lootboxes.formal_dress.formal_dress_v02.middle
itm.mtx.lootboxes.formal_dress.formal_dress_v02.upper
itm.mtx.pack.season3x1.pursuer_pack
itm.mtx.title.loyalty.the_risen
itm.mtx.title.pursuer
itm.mtx.toys.kolto_drop
itm.mtx.weapon.assaultcannon.high09.a01_v02
itm.mtx.weapon.blaster.high20.a01_v02
itm.mtx.weapon.rifle.high12.a01_v02
itm.mtx.weapon.rifle.sniperhigh08.a01_v02
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itm.pet.vanity.dog.exoboar_a01v02
itm.pet.vanity.dog.exoboar_a01v03
itm.pet.vanity.frigate.imp_destroyer
itm.pet.vanity.manka_cat.manka_a02_v05
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itm.test.baudette.pilot_outfit.legs.light.moddable.04x2
itm.test.baudette.pilot_outfit.waist.light.moddable.04x2
npc.companion.spvp.imperial.aven_geth
npc.companion.spvp.imperial.mz_12
npc.companion.spvp.imperial.salana_rok
npc.companion.spvp.imperial.writch_hurley
npc.companion.spvp.republic.ashy
npc.companion.spvp.republic.b_3g9
npc.companion.spvp.republic.kendra_novar
npc.companion.spvp.republic.oro_wogawa
npc.daily_area.kuat.imperial.admiral_ranken
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npc.daily_area.kuat.imperial.lord_grenthean
npc.daily_area.kuat.imperial.lord_krovos
npc.daily_area.kuat.imperial.major_benes
npc.daily_area.kuat.imperial.master_khoris
npc.daily_area.kuat.imperial.mz_12
npc.daily_area.kuat.imperial.salana_rok
npc.daily_area.kuat.imperial.writch_hurley
npc.daily_area.kuat.imperial.z2_b3
npc.daily_area.kuat.republic.ashy
npc.daily_area.kuat.republic.b_3g9
npc.daily_area.kuat.republic.fleet_admiral_aygo
npc.daily_area.kuat.republic.kendra_novar
npc.daily_area.kuat.republic.l5_v2
npc.daily_area.kuat.republic.lieutenant_krupp
npc.daily_area.kuat.republic.lord_modo
npc.daily_area.kuat.republic.oro_wogawa
npc.daily_area.kuat.republic.sis_operative
npc.daily_area.kuat.shared.station_guardian_one
npc.flashpoint.multi.imperial.a7_m1
npc.flashpoint.multi.republic.t3_g2
npc.mtx.creature_mount.varactyl_v02
npc.mtx.creature_mount.varactyl_v03
npc.mtx.creature_mount.varactyl_v04
npc.pet.dog.exoboar_a01v01
npc.pet.dog.exoboar_a01v02
npc.pet.dog.exoboar_a01v03
npc.pet.dog.manka_a02v05
npc.pet.frigate.imp_destroyer
npc.spvp.imperial.admiral_ranken
npc.spvp.republic.fleet_admiral_aygo
qst.test.michaelb.spc_prototype_text
spn.dyn.test.michaelb.faction_symbols
spn.dyn.test.michaelb.satellite_objective_01
spn.space_combat.pvp.imp_missileskiff
spn.space_combat.pvp.rep_missileskiff
spn.spvp.match_type.control_point.forcefield_controller
spn.spvp.match_type.control_point.satellite_objective
spn.test.cschmidt.collect_site
spn.test.cschmidt.explodey_thing
spn.test.cschmidt.spvp001_music
spn.test.cschmidt.srsly_not_pod_racing
spn.test.cschmidt.state_machine
world.areas.4611686348149057001.mapdata