Tuesday, April 30, 2013

Farewell Keaven

Last week we found out that WAR's Lead Developer, Keaven Freeman, was no longer with Mythic.  We don't have any of the details, but it did occur in the same time frame as the announced EA layoffs.  In any case, this is a pretty big loss for WAR.

I had the opportunity to meet Keaven on a few occasions during visits to Mythic.  He was always very nice and open about the game.  Most importantly, he was very passionate.  You could find him on the forums having conversations with the players about a number of topics too.  While it was obvious that he never had the resources to really support WAR, he made due and the game was more enjoyable for it.

So what does Keaven's departure mean for the game?  Sadly, nothing good.  There is only one other developer that we know is working on the game, the aptly named Kevin.  There could be others working behind the scenes of course.  I'm not sure how one person can support a MMO like WAR, but I guess we will see.  The 1.4.9 patch has already been delayed and cut back in scope, which is never a good sign.

You can read Keaven's post about leaving Mythic here. Thanks for all the hard work Keaven, you will be missed.

Thursday, April 25, 2013

SWTOR 2.0.1 Data Dump

Another SWTOR patch, another data dump!  I've expanded my data mining tools a bit, so I am grabbing even more changes than before.  There are a couple of interesting entries in this patch.  It looks like there are two new achievements for Karagga's Place, including a timed run.  There are also a ton of new MTX items in this patch.


abl.exp.01.makeb.world.republic.hub_2.extraordinary_measures.freed_hostages/3/0
abl.exp.01.makeb.world.republic.hub_2.extraordinary_measures.freed_hostages/3/1
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.mah_laser/4/0
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.mah_laser/4/1
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.mah_laser/4/2
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.mah_laser/4/3
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.mah_laser/4/4
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.mah_laser/4/5
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.prepare_missiles/6/0
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.prepare_missiles/6/1
abl.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.prepare_missiles/6/2
abl.exp.excavation.roth.corellia.rancor_superboss.ground_smash/5/0
abl.exp.excavation.roth.corellia.rancor_superboss.ground_smash/5/1
abl.exp.excavation.roth.corellia.rancor_superboss.ground_smash/5/2
abl.itm.useable.gray_rot_vaccine/1/0
abl.itm.useable.gray_rot_vaccine/1/1
abl.itm.vanity_pet.fighter.ps_smuggler
abl.itm.vanity_pet.fighter.ps_smuggler/8/0
abl.itm.vanity_pet.fighter.ps_smuggler/8/1
abl.itm.vanity_pet.fighter.ps_smuggler_passive
abl.itm.vanity_pet.fighter.ps_smuggler_passive/2/0
abl.itm.vanity_pet.fighter.ps_smuggler_passive/2/1
abl.mtx.consumable.jawagrams.awesome/7/0
abl.mtx.consumable.jawagrams.awesome/7/1
abl.mtx.consumable.jawagrams.awesome/7/2
abl.mtx.consumable.jawagrams.good_job/8/0
abl.mtx.consumable.jawagrams.good_job/8/1
abl.mtx.consumable.jawagrams.good_job/8/2
abl.mtx.consumable.jawagrams.may_the_force/7/0
abl.mtx.consumable.jawagrams.may_the_force/7/1
abl.mtx.consumable.jawagrams.may_the_force/7/2
abl.mtx.consumable.jawagrams.nice_try/7/0
abl.mtx.consumable.jawagrams.nice_try/7/1
abl.mtx.consumable.jawagrams.nice_try/7/2
abl.mtx.consumable.jawagrams.party_on/7/0
abl.mtx.consumable.jawagrams.party_on/7/1
abl.mtx.consumable.jawagrams.party_on/7/2
abl.mtx.pack.vice_commandant_pack
abl.mtx.pack.vice_commandant_pack/2/0
abl.mtx.pack.vice_commandant_pack/2/1
abl.mtx.toy.carbonite_chamber/18/0
abl.mtx.toy.carbonite_chamber/18/1
abl.mtx.toy.dance_party_regen/10/0
abl.mtx.toy.dance_party_regen/10/1
abl.mtx.toy.dance_party_regen/10/2
abl.mtx.toy.dance_party_regen/10/3
abl.mtx.toy.holiday_2012.life_day_orb/13/0
abl.mtx.toy.holiday_2012.life_day_orb/13/1
abl.mtx.toy.holoprojector_disguise
abl.mtx.toy.holoprojector_disguise/4/0
abl.mtx.toy.holoprojector_disguise/4/1
abl.mtx.toy.holostatue_passive_revan
abl.mtx.toy.holostatue_passive_revan/2/0
abl.mtx.toy.holostatue_passive_revan/2/1
abl.mtx.toy.kolto_tank/21/0
abl.mtx.toy.kolto_tank/21/1
abl.mtx.toy.remote_control_starship/7/0
abl.mtx.toy.remote_control_starship/7/1
abl.mtx.toy.revan_holo
abl.mtx.toy.revan_holo/5/0
abl.mtx.toy.revan_holo/5/1
abl.npc.ability.creature.universal.armor_reduce_claws_half
abl.npc.ability.creature.universal.armor_reduce_claws_half/6/0
abl.npc.ability.creature.universal.armor_reduce_claws_half/6/1
abl.npc.ability.creature.universal.armor_reduce_claws_half/6/2
abl.npc.ability.creature.universal.increase_global_cooldown
abl.npc.ability.creature.universal.increase_global_cooldown/3/0
abl.npc.ability.creature.universal.increase_global_cooldown/3/1
abl.npc.ability.custom.boss.flashpoint.cademimu.general_ortol.magnetic_clamps/9/0
abl.npc.ability.custom.boss.flashpoint.cademimu.general_ortol.magnetic_clamps/9/1
abl.npc.ability.custom.boss.flashpoint.cademimu.general_ortol.magnetic_clamps/9/2
abl.npc.ability.custom.boss.flashpoint.cademimu.general_ortol.magnetic_clamps/9/3
abl.npc.ability.custom.boss.flashpoint.cademimu.general_ortol.magnetic_clamps/9/4
abl.npc.ability.custom.boss.flashpoint.cademimu.general_ortol.magnetic_clamps/9/5
abl.npc.ability.custom.boss.flashpoint.cademimu.general_ortol.magnetic_clamps/9/6
abl.npc.ability.custom.boss.flashpoint.cademimu.general_ortol.magnetic_clamps/9/7
abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.immunity_except_physics/2/0
abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.immunity_except_physics/2/1
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_20_health
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_20_health/3/0
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_20_health/3/1
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_40_health
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_40_health/3/0
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_40_health/3/1
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_60_health
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_60_health/3/0
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_60_health/3/1
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_80_health
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_80_health/3/0
abl.npc.ability.custom.boss.flashpoint.ira.hk47.hard.trigger_80_health/3/1
abl.npc.ability.droid.stealth_scan/2/0
abl.npc.ability.droid.stealth_scan/2/1
abl.npc.ability.droid.stealth_scan/2/2
abl.npc.ability.droid.stealth_scan/2/3
abl.npc.ability.tech.take_portable_cover/2/0
abl.npc.ability.tech.take_portable_cover/2/1
abl.npc.ability.tech.take_portable_cover/2/2
abl.placeables.qtr.1x2.combat.location.voss.superboss.gormak_dewback.use_forbidden_knowledge
abl.placeables.qtr.1x2.combat.location.voss.superboss.gormak_dewback.use_forbidden_knowledge/5/0
abl.placeables.qtr.1x2.combat.location.voss.superboss.gormak_dewback.use_forbidden_knowledge/5/1
abl.player.mount.mtx.hoverbike.quad_suv/4/0
abl.player.mount.mtx.hoverbike.quad_suv/4/1
abl.player.mount.mtx.hoverbike.quad_suv/4/2
abl.player.mount.mtx.hoverbike.stap_sandpeople/4/0
abl.player.mount.mtx.hoverbike.stap_sandpeople/4/1
abl.player.mount.mtx.hoverbike.stap_sandpeople/4/2
abl.player.mount.mtx.hutt_skiff.huttese_litter_ex/4/0
abl.player.mount.mtx.hutt_skiff.huttese_litter_ex/4/1
abl.player.mount.mtx.hutt_skiff.huttese_litter_ex/4/2
abl.player.mount.mtx.hutt_skiff.huttese_litter_neu/4/0
abl.player.mount.mtx.hutt_skiff.huttese_litter_neu/4/1
abl.player.mount.mtx.hutt_skiff.huttese_litter_neu/4/2
abl.player.mount.mtx.ubrikki_elite_brown/9/0
abl.player.mount.mtx.ubrikki_elite_brown/9/1
abl.player.mount.mtx.ubrikki_elite_brown/9/2
abl.player.mount.mtx.ubrikki_elite_red/16/0
abl.player.mount.mtx.ubrikki_elite_red/16/1
abl.player.mount.mtx.ubrikki_elite_red/16/2
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_1.troll_1_neutralize/35/0
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_1.troll_1_neutralize/35/1
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_1.troll_1_neutralize/35/2
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_1.troll_1_neutralize/35/3
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_1.troll_1_neutralize/35/4
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_1.troll_1_neutralize/35/5
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_1.troll_1_neutralize/35/6
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_neutralize/19/0
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_neutralize/19/1
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_neutralize/19/2
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_neutralize/19/3
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_neutralize/19/4
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_neutralize/19/5
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_2.troll_1_neutralize/19/6
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_neutralize/12/0
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_neutralize/12/1
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_neutralize/12/2
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_neutralize/12/3
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_neutralize/12/4
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_neutralize/12/5
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_3.troll_1_neutralize/12/6
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_neutralize/16/0
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_neutralize/16/1
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_neutralize/16/2
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_neutralize/16/3
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_neutralize/16/4
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_neutralize/16/5
abl.qtr.1x2.raid.denova.enemy.boss.troll.difficulty_4.troll_1_neutralize/16/6
abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health/14/0
abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health/14/1
abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health/14/2
abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.assassin.difficulty_4.modify_health/14/3
abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_4.modify_health/9/0
abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.marauder.difficulty_4.modify_health/9/1
abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.modify_health/7/0
abl.qtr.1x4.raid.asation.enemy.boss.dread_guards.sorcerer.difficulty_4.modify_health/7/1
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_passive/35/0
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_passive/35/1
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_passive/35/2
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_1.hgt_inside_passive/35/3
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_passive/19/0
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_passive/19/1
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_passive/19/2
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside_passive/19/3
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_passive/14/0
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_passive/14/1
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_passive/14/2
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_3.hgt_inside_passive/14/3
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_passive/22/0
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_passive/22/1
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_passive/22/2
abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside_passive/22/3
abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_larva_health/18/0
abl.qtr.1x4.raid.asation.enemy.boss.larva.difficulty_4.boss_larva_health/18/1
abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.modify_health/2/0
abl.qtr.1x4.raid.asation.enemy.trash.cave.lobel_01.difficulty_1.modify_health/2/1
abl.qtr.1x6.raid.darvannis.enemy.boss.dread_master.styrak.rez_kell_dragon/8/0
abl.qtr.1x6.raid.darvannis.enemy.boss.dread_master.styrak.rez_kell_dragon/8/1
abl.qtr.1x6.raid.darvannis.enemy.boss.reek.logic.area_dispel_upper_ring/4/0
abl.qtr.1x6.raid.darvannis.enemy.boss.reek.logic.area_dispel_upper_ring/4/1
abl.qtr.1x6.raid.darvannis.enemy.boss.reek.logic.area_upper_ring/4/0
abl.qtr.1x6.raid.darvannis.enemy.boss.reek.logic.area_upper_ring/4/1
abl.qtr.1x6.raid.darvannis.enemy.boss.wraid.get_lost/10/0
abl.qtr.1x6.raid.darvannis.enemy.boss.wraid.get_lost/10/1
abl.qtr.1x6.raid.darvannis.enemy.boss.wraid.get_lost/10/2
abl.qtr.1x6.raid.darvannis.enemy.boss.wraid.get_lost/10/3
abl.qtr.1x6.raid.darvannis.enemy.boss.wraid.get_lost/10/4
abl.qtr.1x6.raid.darvannis.enemy.boss.wraid.get_lost/10/5
abl.qtr.1x6.raid.darvannis.enemy.boss.wraid.get_lost/10/6
abl.test.joshuam.mtx.test_xp_mod
abl.test.joshuam.mtx.test_xp_mod/2/0
abl.test.joshuam.mtx.test_xp_mod/2/1
abl.test.joshuam.mtx.test_xp_negate
abl.test.joshuam.mtx.test_xp_negate/2/0
abl.test.joshuam.mtx.test_xp_negate/2/1
abl.test.jr.recharge_and_reload
abl.test.jr.recharge_and_reload/4/0
abl.test.jr.recharge_and_reload/4/1
abl.world_design.utility.ambient.astromech_npc_no_combat/4/0
abl.world_design.utility.ambient.astromech_npc_no_combat/4/1
abl.world_design.utility.ambient.astromech_npc_no_combat/4/2
abl.world_design.utility.ambient.humanoid_npc_no_combat/5/0
abl.world_design.utility.ambient.humanoid_npc_no_combat/5/1
abl.world_design.utility.ambient.humanoid_npc_no_combat/5/2
abl.world_design.utility.ambient.object_npc_no_attack/5/0
abl.world_design.utility.ambient.object_npc_no_attack/5/1
abl.world_design.utility.ambient.object_npc_no_attack/5/2
ach.operations.hutt_palace.nightmaremode.crusher_survival
ach.operations.hutt_palace.nightmaremode.timed_run
apn.mtx.toy.holostatue_revan
apn.mtx.vanity_pet.ps_smuggler
epp.mtx.emote.beach_party_dance
epp.mtx.emote.big_fist_pump
epp.mtx.emote.mood.very_silly_1
epp.mtx.emote.mood.very_silly_2
epp.mtx.emote.mood.very_silly_3
epp.mtx.toy.holodancer_disguise_cast
epp.mtx.toy.holodancer_disguise_end
epp.mtx.toy.revan_holo
epp.mtx.vanity_pet_utility.ps_smuggler_passive
hyd.qtr.1x6.raid.darvannis.enemy.boss.shadow_dealer.logic.trig_leash_reset
ipp.mtx.season2.ald_npc.house_thul_v01.chest
ipp.mtx.season2.ald_npc.house_thul_v01.feet
ipp.mtx.season2.ald_npc.house_thul_v01.hands
ipp.mtx.season2.ald_npc.house_thul_v01.head
ipp.mtx.season2.ald_npc.house_thul_v01.legs
ipp.mtx.season2.ald_npc.house_thul_v01.waist
ipp.mtx.season2.ald_npc.house_thul_v01.wrists
ipp.mtx.season2.ald_npc.house_thul_v02.chest
ipp.mtx.season2.ald_npc.house_thul_v02.feet
ipp.mtx.season2.ald_npc.house_thul_v02.hands
ipp.mtx.season2.ald_npc.house_thul_v02.head
ipp.mtx.season2.ald_npc.house_thul_v02.legs
ipp.mtx.season2.ald_npc.house_thul_v02.waist
ipp.mtx.season2.ald_npc.house_thul_v02.wrists
ipp.mtx.season2.classic_npc.matriarch_sumari.chest
ipp.mtx.season2.classic_npc.matriarch_sumari.feet
ipp.mtx.season2.classic_npc.matriarch_sumari.hands
ipp.mtx.season2.classic_npc.matriarch_sumari.legs
ipp.mtx.season2.classic_npc.matriarch_sumari.waist
ipp.mtx.season2.classic_npc.matriarch_sumari.wrists
ipp.mtx.season2.classic_npc.red_blade.chest
ipp.mtx.season2.classic_npc.red_blade.feet
ipp.mtx.season2.classic_npc.red_blade.hands
ipp.mtx.season2.classic_npc.red_blade.head
ipp.mtx.season2.classic_npc.red_blade.legs
ipp.mtx.season2.classic_npc.red_blade.waist
ipp.mtx.season2.classic_npc.red_blade.wrists
ipp.mtx.season2.classic_npc.thana_vesh.chest
ipp.mtx.season2.classic_npc.thana_vesh.feet
ipp.mtx.season2.classic_npc.thana_vesh.hands
ipp.mtx.season2.classic_npc.thana_vesh.legs
ipp.mtx.season2.classic_npc.thana_vesh.waist
ipp.mtx.season2.classic_npc.thana_vesh.wrists
ipp.mtx.season2.kotor.bastila_shan.chest
ipp.mtx.season2.kotor.bastila_shan.feet
ipp.mtx.season2.kotor.bastila_shan.hands
ipp.mtx.season2.kotor.bastila_shan.legs
ipp.mtx.season2.kotor.bastila_shan.waist
ipp.mtx.season2.kotor.bastila_shan.wrists
ipp.mtx.season2.kotor.sith_trooper_v01.chest
ipp.mtx.season2.kotor.sith_trooper_v01.feet
ipp.mtx.season2.kotor.sith_trooper_v01.hands
ipp.mtx.season2.kotor.sith_trooper_v01.head
ipp.mtx.season2.kotor.sith_trooper_v01.legs
ipp.mtx.season2.kotor.sith_trooper_v01.waist
ipp.mtx.season2.kotor.sith_trooper_v02.chest
ipp.mtx.season2.kotor.sith_trooper_v02.feet
ipp.mtx.season2.kotor.sith_trooper_v02.hands
ipp.mtx.season2.kotor.sith_trooper_v02.head
ipp.mtx.season2.kotor.sith_trooper_v02.legs
ipp.mtx.season2.kotor.sith_trooper_v02.waist
ipp.mtx.season2.store.sexy_outfit1_v2.chest
ipp.mtx.season2.store.sexy_outfit1_v2.feet
ipp.mtx.season2.store.sexy_outfit1_v2.hands
ipp.mtx.season2.store.sexy_outfit1_v2.legs
ipp.mtx.season2.store.sexy_outfit1_v2.waist
ipp.mtx.season2.store.trenchcoat_outfit.chest
ipp.mtx.season2.store.trenchcoat_outfit.feet
ipp.mtx.season2.store.trenchcoat_outfit.hands
ipp.mtx.season2.store.trenchcoat_outfit.legs
ipp.mtx.season2.store.trenchcoat_outfit.waist
ipp.mtx.season2.store.trenchcoat_outfit.wrists
itm.mod.color_crystal.att_crit.silver_blue.artifact.basemod_08
itm.mod.color_crystal.att_end.silver_blue.artifact.basemod_08
itm.mod.color_crystal.att_exp.silver_blue.artifact.basemod_08
itm.mod.color_crystal.att_pwr.silver_blue.artifact.basemod_08
itm.mtx.bundle.hypercrate.vice_commandant
itm.mtx.emotes.beach_party
itm.mtx.emotes.fist_pump
itm.mtx.emotes.mood_goofy
itm.mtx.gear.season2.ald_npc.thul_senator.chest
itm.mtx.gear.season2.ald_npc.thul_senator.feet
itm.mtx.gear.season2.ald_npc.thul_senator.hands
itm.mtx.gear.season2.ald_npc.thul_senator.legs
itm.mtx.gear.season2.ald_npc.thul_senator.waist
itm.mtx.gear.season2.ald_npc.thul_senator.wrists
itm.mtx.gear.season2.ald_npc.thul_trooper.chest
itm.mtx.gear.season2.ald_npc.thul_trooper.feet
itm.mtx.gear.season2.ald_npc.thul_trooper.hands
itm.mtx.gear.season2.ald_npc.thul_trooper.head
itm.mtx.gear.season2.ald_npc.thul_trooper.legs
itm.mtx.gear.season2.ald_npc.thul_trooper.waist
itm.mtx.gear.season2.ald_npc.thul_trooper.wrists
itm.mtx.gear.season2.classic_npc.matriarch.chest
itm.mtx.gear.season2.classic_npc.matriarch.feet
itm.mtx.gear.season2.classic_npc.matriarch.hands
itm.mtx.gear.season2.classic_npc.matriarch.legs
itm.mtx.gear.season2.classic_npc.matriarch.waist
itm.mtx.gear.season2.classic_npc.matriarch.wrists
itm.mtx.gear.season2.classic_npc.red_blade.chest
itm.mtx.gear.season2.classic_npc.red_blade.feet
itm.mtx.gear.season2.classic_npc.red_blade.hands
itm.mtx.gear.season2.classic_npc.red_blade.head
itm.mtx.gear.season2.classic_npc.red_blade.legs
itm.mtx.gear.season2.classic_npc.red_blade.waist
itm.mtx.gear.season2.classic_npc.red_blade.wrist
itm.mtx.gear.season2.classic_npc.thana_vesh.chest
itm.mtx.gear.season2.classic_npc.thana_vesh.feet
itm.mtx.gear.season2.classic_npc.thana_vesh.hands
itm.mtx.gear.season2.classic_npc.thana_vesh.legs
itm.mtx.gear.season2.classic_npc.thana_vesh.waist
itm.mtx.gear.season2.classic_npc.thana_vesh.wrists
itm.mtx.gear.season2.kotor.bastila_shan.chest
itm.mtx.gear.season2.kotor.bastila_shan.feet
itm.mtx.gear.season2.kotor.bastila_shan.hands
itm.mtx.gear.season2.kotor.bastila_shan.legs
itm.mtx.gear.season2.kotor.bastila_shan.waist
itm.mtx.gear.season2.kotor.bastila_shan.wrists
itm.mtx.gear.season2.kotor.sith_trooper_v01.chest
itm.mtx.gear.season2.kotor.sith_trooper_v01.feet
itm.mtx.gear.season2.kotor.sith_trooper_v01.hands
itm.mtx.gear.season2.kotor.sith_trooper_v01.head
itm.mtx.gear.season2.kotor.sith_trooper_v01.legs
itm.mtx.gear.season2.kotor.sith_trooper_v01.waist
itm.mtx.gear.season2.kotor.sith_trooper_v01.wrists
itm.mtx.gear.season2.kotor.sith_trooper_v02.chest
itm.mtx.gear.season2.kotor.sith_trooper_v02.feet
itm.mtx.gear.season2.kotor.sith_trooper_v02.hands
itm.mtx.gear.season2.kotor.sith_trooper_v02.head
itm.mtx.gear.season2.kotor.sith_trooper_v02.legs
itm.mtx.gear.season2.kotor.sith_trooper_v02.waist
itm.mtx.gear.season2.kotor.sith_trooper_v02.wrists
itm.mtx.gear.season2.sexy_outfit1_v2.chest
itm.mtx.gear.season2.sexy_outfit1_v2.feet
itm.mtx.gear.season2.sexy_outfit1_v2.hands
itm.mtx.gear.season2.sexy_outfit1_v2.legs
itm.mtx.gear.season2.sexy_outfit1_v2.waist
itm.mtx.gear.season2.trenchcoat_outfit.chest
itm.mtx.gear.season2.trenchcoat_outfit.feet
itm.mtx.gear.season2.trenchcoat_outfit.hands
itm.mtx.gear.season2.trenchcoat_outfit.legs
itm.mtx.gear.season2.trenchcoat_outfit.waist
itm.mtx.gear.season2.trenchcoat_outfit.wrists
itm.mtx.lootboxes.ald_npc.thul_senator.lower
itm.mtx.lootboxes.ald_npc.thul_senator.middle
itm.mtx.lootboxes.ald_npc.thul_senator.upper
itm.mtx.lootboxes.ald_npc.thul_trooper.lower
itm.mtx.lootboxes.ald_npc.thul_trooper.middle
itm.mtx.lootboxes.ald_npc.thul_trooper.upper
itm.mtx.lootboxes.classic_armor.trenchcoat.lower
itm.mtx.lootboxes.classic_armor.trenchcoat.middle
itm.mtx.lootboxes.classic_armor.trenchcoat.upper
itm.mtx.lootboxes.classic_npc.matriarch_sumari.lower
itm.mtx.lootboxes.classic_npc.matriarch_sumari.middle
itm.mtx.lootboxes.classic_npc.matriarch_sumari.upper
itm.mtx.lootboxes.classic_npc.red_blade.lower
itm.mtx.lootboxes.classic_npc.red_blade.middle
itm.mtx.lootboxes.classic_npc.red_blade.upper
itm.mtx.lootboxes.classic_npc.thana_vesh.lower
itm.mtx.lootboxes.classic_npc.thana_vesh.middle
itm.mtx.lootboxes.classic_npc.thana_vesh.upper
itm.mtx.pack.season2x1.vice_commandant_pack
itm.mtx.toys.holoprojector_disguise
itm.mtx.toys.revan_holo
itm.pet.vanity.fighter.ps_smuggler
npc.mtx.toy.revan_holo
npc.mtx.toy.revan_holo_bh
npc.mtx.toy.revan_holo_ia
npc.mtx.toy.revan_holo_jc
npc.mtx.toy.revan_holo_jk
npc.mtx.toy.revan_holo_si
npc.mtx.toy.revan_holo_sm
npc.mtx.toy.revan_holo_sw
npc.mtx.toy.revan_holo_tr

Wednesday, April 24, 2013

Makeb: So Far, So Good

After prepping for SWTOR's new expansion, I was finally ready to actually play it.  I find questing in SWTOR to be a mixed bag.  The class specific quests are great.  The planetary missions are usually pretty decent.  Then there are the plethora of side missions, which I detest.  There's also the bonus quests which are generally ok as you do them while you are doing other stuff anyways.

So far, it looks as if Makeb is really concentrated on a planetary mission arc.  I am only in the first area, but it has all been about the main questline, except for an extra Heroic quest.  No other extra side missions, most everything has to do with the main quest.  I am really enjoying it for that reason.

Another nice aspect of Makeb is that it seems to be very linear.  By linear, I mean that it leads me through the zone instead of having a quest hub which I constantly return to.  Since I am still only in the first area, I can't speak for the rest of the planet.  Hopefully it is the same.

Due to time constraints, I am only getting in half hour play sessions.  That is making the expansion feel quite large, at least to me.  I have not even gotten to the Macrobinoculars and seeker droids yet.

Monday, April 22, 2013

Getting into Rise of the Hutt Cartel

I haven't played much of SWTOR lately, been waiting for the expansion fever to die down a bit.  So on Friday, I logged back in to some fairly substantial changes.  As with most big changes, all of my character skills had been reset, so I took some time to get those fixed.  Of course, there is still a bunch to do before i actually play the new expansion.

Spec. I usually spec my trooper as a Combat Medic, and did so again.  It looks like they have buffed that quite a bit with adding heals to Concussive Charge, improved Trauma Probe and even gave Kolto Bomb some loving.

Gear.  Prior to the expansion, I had two sets of gear, one for PvE and one for PvP.  It no longer looks as if that's the case  SWTOR's bolster system got some enhancements and will now also bolster your gear instead of just character stats.

My current PvE gear consists of a mix of Tionese and Columi items.  It looks like these are immediately obsolete as the mods available from the Makeb vendor in the starting area and via 410 level crafting are better.  In fact, the vendor sells Advanced quality gear for Planetary Commendations which kinda eliminates the need to craft them.  The set bonuses from my current gear are the only thing they really have going for them.

Crafting.  I stopped by the crafting trainers and unlocked the 401-450 range for my Scavenging, Armstech, Slicing, CyberTech,  and Investigation.  I also spent some time to get my finished product skills up to 410, where you get the first new items.

Companions.  One of my favorite quality of life features added in the expansion is the new Companion Gift tooltips.  They now show what affect the gift will have on a summoned companion.  So I took some time and gave out a lot of stored gifts.

Friday, April 19, 2013

MineD Your Step

You may recall that I've taken a Community Manager position at a company called StatDrive.  While the true nature of the companies future is still under wraps, there is something I can talk about.  This weekend, we will be holding our first event!

It's called MineD Your Step and if for Nexon's game, Combat Arms.  Combat Arms is sort of like Team Fortress, but with more 'realistic' weapons and such.  The event will have some special rules, like only being able to use mines and knives.




There will be around $300 in prizes to be given out!  You can get a prize by winning a match, answering trivia questions, participating in the live stream, and via twitter.  It should be a fun time, so if you play the game be sure to come on out.  You can find all of the details here.

Thursday, April 18, 2013

Noobist

What's this, a blog post?  I know I've been pretty lax the past couple of weeks.  Part of that is due to a mini-vacation which is now over.  I'm working on getting back to my old posting frequency.  Anyway, on to today's post!

Noobist.com is a gaming/tech site which has recently opened its doors.  It includes writes such as Mykiel from his WAR podcasts and possibly some other familiar faces.  If I get back in the swing of things, it might even include me :)

Stop by and check it out at http://noobist.com/

Thursday, April 11, 2013

Please Excuse the Tumbleweeds

It's been a quiet week for me on this old blog.  Probably the quietest stretch this blog has ever seen.  There are a few reasons for that.  The primary one is that I'm just in a lull lately. I have not been playing very much of anything or doing any real programming either.  What have I been doing?

StatDrive.  A good chunk of my free time has been spent doing work Community Management work for StatDrive.  I still can't say what I've been up to, but it is pretty cool.

Defiance.  I have been playing a little bit of Defiance here and there.  I'm still very early in the game.  I'm kind of waiting for the TV show to start before I start playing 'for real.'  I've found that the game doesn't really give a good into into the world and what's going on.  Hopefully the show will do that.

BioShock Infinite.  I was playing a good bit of the latest BioShock game, but have taken a break.  The checkpoint system failed me and I lost about an hour and a half of play time.  So far, I have not been able to bring myself to redo it.

DVR. I've been struggling to keep up with my DVR lately, so I watch something on it every day just so it doesn't fill up.  There are too many good shows on right now.  Justified, Psych, The Americans, Grimm, Suits are all on there for me to watch.

Monday, April 8, 2013

Interesting Decisions

I spent some time recently in Illyraid, a web based MMORTS.  I think I racked up 3 or 4 weeks of playtime.  It's a decent game with a lot of similarities to Eve Online.  I ultimately stopped logging in though.  The game just ended up not being engaging enough to keep me hooked.

I think Illyraid lacked interesting decisions to make.  As a new player, you're expected to spend your time increasing your research production and performing other building improvements.  Eventually, you are able to create another city, but that takes some time.

A sandbox game, like Illyriad, should provide interesting decisions to players as soon as possible.  I don't think I should have to put weeks into the game before it gets interesting.  It probably explains the new player attrition web games often suffer from.  Of course, if it was an easy thing to do, they would all be doing it.

It got me thinking about my development test bed, Stellar Fortune, and whether or not my plans had interesting decisions to make early in their life.  Trading is one of the early game activities, which in itself does not provide anything too interesting.  However,  an event system which presents players with choices on how to proceed might spice things up a bit.

Thursday, April 4, 2013

Camelot Unchained Kickstarter

The Camelot Unchained Kickstarter is a go.  I discussed CU once before on this blog.  As of this writing they have raked in about 725k out of 2 million.  That's not too shabby.  I still have not decided if I am going to throw my money into the pot.

One of the major reasons I am undecided is that they game is just so far off.  The delivery dates for most of the beta access are in 2015.   That's a long time to wait and a lot can happen between now and then.  If the project was farther along and delivered a bit sooner I would be more inclined to pony up some dough.

I am certainly not going to give enough to get 2014 access, that's just way too much for me to spend on an idea of a game.

Wednesday, April 3, 2013

1.4.9 hits the PTS

WAR version 1.4.9 is now live on the PTS.  The main feature of this patch is career balancing with a focus on the Black Orc and Swordmaster.  Other careers are also getting some attention.  Some buffs, others balancing.  Take a look below for the details.

The second part of the Stronghold Saga Live Event is also probably coming with 1.4.9.

--------------


Bright Wizard

Several spells now add Weapon DPS when calculating damage.

Combustion Mechanic: the Explosion damage formula has been altered to deal about half as much damage based on Career Rank as it used to, but will now calculate additional damage based on Renown Rank.

Meltdown deals additional damage based on Renown Rank.


Sorceress

Several spells now add Weapon DPS when calculating damage.

Dark Magic Mechanic: the Backlash damage formula has been altered to deal about half as much damage based on Career Rank as it used to, but will now calculate additional damage based on Renown Rank.

Dhar Wind deals additional damage based on Renown Rank.


Engineer

Gun Turret, Bombardment Turret, and Flame Turret: These abilities can be cast while moving. The turret delivery box will no longer appear but the character will go through a suitably alternate animation during the cast time.


Magus

Several spells now add Weapon DPS when calculating damage.

Summon Pink Horror, Summon Blue Horror, and Summon Flamer: These abilities can be cast while moving.


Swordmaster

Sapping Strike - Requires Perfect Balance, Leads to Normal Balance. Deals VALUE0 damage. Removes 50 Action Points from your target. You recover 50 Action Points.

Heaven's Blade - All your melee attacks gain a 25% chance to reduce all of your target's resists by VALUE0 and their armor by VALUE1 for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen resist and armor.

Phantom's Blade - All your melee attacks gain a 25% chance to reduce your target's wounds by VALUE0 for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen wounds. You and your groupmates will be healed by the amount increased.

Nature's Blade - All your melee attacks gain a 25% chance to randomly steal 160 stat points from targets within 30 feet of you for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen stats.


Black Orc

Arm Breaka - Needs Da Best Plan!! No Plan after dis! Deals VALUE0 damage. Removes 50 Action Points from your target. You recover 50 Action Points.

Da Greenest - All your melee attacks gain a 25% chance to reduce all of your target's resists by VALUE0 and their armor by VALUE1 for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen resist and armor.

Da Toughest! - All your melee attacks gain a 25% chance to reduce your target's wounds by VALUE0 for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen wounds. You and your groupmates will be healed by the amount increased.

Da Biggest! - All your melee attacks gain a 25% chance to randomly steal 160 stat points from targets within 30 feet of you for 10 seconds. During this time, both you and your groupmates within 100 feet will benefit from the stolen stats.

Monday, April 1, 2013

WAR Grab Bag - 3/29

The latest WAR Grab Bag is up!  This time it was posted to the WAR forums.  I believe this is the third or forth week in a row which we've had questions answered.  The WAR devs are certainly making an effort to be more open with the community.

Check out the Q&A here: http://social.bioware.com/forum/1/topic/230/index/16421744

And FYI, MMORPG.com will be doing a livestream with Keaven on April 3rd.  This will also have a Q&A portion.  I'll be sure to post a reminder on the third :)  This concludes a short Monday post *YAWN* so tired.