Monday, June 30, 2014

ESO Update 2

I'm a little behind with my ESO news.  I know it's not the hot new thing anymore, that title belongs to WildStar.  But I am still quite interested in what goes on with it though.  It feels like Update 2 came pretty quickly after Craglorn's...

Friday, June 27, 2014

They Got Me

I'm usually pretty prudent (read: cheap) when it comes to buying things.  Sure, there are exceptions but for the most part I don't go crazy.  Steam sales never pried too much cash out of my wallet.  In fact, I was thinking I'd get through...

Thursday, June 26, 2014

Dropping MongoDB for Redis

Up until now,I have been using the NoSQL database MongoDB for Project Venice.  It is very neat and easy to use.  It is almost perfect for my needs.  However, the more I thought about it, the more I was bothered by one feature MongoDB...

Tuesday, June 24, 2014

Window to the World

My first milestone for Project Venice was to make a chat system.  With that complete, it is time to make my next goal.  Project Venice is heavily data driven and makes use of HTML to interact with that data.  An entirely form based game...

Monday, June 23, 2014

Almost, WildStar. Almost.

Over the weekend we were out running some errands.  One of our stops was Target.  As per usual, I made my way to the electronics section to hang out while the wife did some shopping. I had no plans to buy anything, but you never know.  So...

Friday, June 20, 2014

ESO vs WildStar

ESO and WildStar are the two new hot games.  I'm currently only playing ESO, but I still pay attention to what is going on with WildStar.  Just this week, WildStar announced their first content patch, The Strain.  Its a good time to compare...

Thursday, June 19, 2014

Chat it up!

With Project Venice, I am setting concrete goals for myself in order to keep the project moving.  The eventual goal is a playable prototype.  My first milestone was to create a working chat system.  This involves people to be able to...

Tuesday, June 17, 2014

Lots of Money

I was working building out some Project Venice data structures, specifically money, when it occurred to me that an Integer value would not be enough.  It would only allow players to have ~2 billion bucks (  2,147,483,647 exactly).  While...

Monday, June 16, 2014

Bite-Sized Gaming

These days, finding the time to game is becoming more and more difficult.  Between work, projects, and family, gaming just gets lost in the mix.  That is unacceptable!  I will find a way to play games regularly again, even if it is not...

Thursday, June 12, 2014

Farewell Rivs

Yesterday, some horrible news came across my Twitter feed.  Fellow blogger, Rivs (River), had apparently passed away.  He was only 41 years old.  Rivs was a fixture on my blog feed for as long as I can remember.  He started the Way...

Wednesday, June 11, 2014

Concurrency

I've reached the point where I am ready to do some coding for Project Venice.  I'm starting with the basics: client to server communications.   Node.js is a bit different the way it approaches things.  Unlike other programming languages,...

Tuesday, June 10, 2014

E3 Highlights

I was lucky enough to be able to catch the major press conferences yesterday.  I'm not counting Sony for a couple of reasons.  One,  it was on after I wrote this and two, I don't have a PS4.  I currently have no plans on getting one...

Monday, June 9, 2014

Sixth Anniversary

On this day six years ago, I made my first blog post.  I don't think I envisioned it making it six years, but here we are 1,655 posts later.  Time sure flies and my life has changed quite a bit since then.  I'm working a new job and have...

Friday, June 6, 2014

I am not satisfied

Looking at my game playing for the last year or so it is clear that it has been in decline.  Working and the family are part of the story, but really don't explain it all.  I think the biggest contributor is that I just don't get any satisfaction...

Thursday, June 5, 2014

Farewell Mythic

Last week, the news came down that EA shut down Mythic Entertainment.  You may know the name from such games as Warhammer Online, DAoC, and Ultima Online.  Although at the time of its demise it was focused on mobile games. The games that...

Wednesday, June 4, 2014

Logging In

One aspect of my previous projects which I liked was that you could log in using existing accounts on Google, Facebook, and others.  It is convenient for the user and it saves me from managing credentials.  Sounds like a win-win to me.  The...

Tuesday, June 3, 2014

Project Venice: Milestone One

In order to keep on track with my new game initiative, Project Venice, I am going to break it down into smaller chunks.  The feeling of progress is very important to keeping a project going.  The end goal is just to make a prototype, which...

Monday, June 2, 2014

Ascent: Choices

Sadly,  I didn't get much time to play Ascent this weekend.  However, that's not to say I wasn't thinking about it which is a hallmark of a good game.  I really need to figure out my path forward, as I have several possible routes.  Currently,...

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