I'm still on my mini-vacation, but had to post something on the SWTOR crafting changes. I'll keep this short. Overall, they are fine I guess. Nothing is being done to make the system actually interesting. Instead it's getting less cumbersome, which is a good thing. However, I wasn't happy about everything.
Cybertech's are losing Armoring and Artifice is losing Enhancements. Cybertechs get Enhancements, Artifice's get... nothing? I do not like removing one of the primary products of a crafting profession. Those two things are the main reason I trained those professions. Now, I have other crafters so it isn't a huge deal for me, but it still bugs me. It should be noted that Artifice can still create Hilts which are still important.
So sadly, I was not very impressed with the crafting changes. I still don't see a reason to actually craft gear, don't need it (probably) for the story content which is the big ticket for the expansion.
Caves of Qud - Review @ RPG Codex
1 hour ago